[PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]
Online EU 46.174.54.159:28015 checked 9m ago
Server instruments
last reading Wed 21:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 109 · below 20 is lag, below 10 is badEntities
48 h range 63,528–84,076 · memory 3,032 MBUptime
18 h 0 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 11% of all ranked servers, top 33% in EU. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 20h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 20hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 20hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 11, 24 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 18:07 UTC4d ago | 11 | – | running | 1 |
| Thu 15 Oct, 20:32 UTC13d ago | 7 | halved by day 3 | 8.9 days | 0 |
| Thu 1 Oct, 18:31 UTC FW27d ago | 6 | halved by day 13 | 14.1 days | 0 |
| Wed 16 Sep, 18:19 UTC42d ago | 4 | halved by day 13 | 15 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 58/700
- 9/1000
- 118/700
- 77/1000
- 6/1000
- 251/1000
Quick answers
from the figures on this pageWipe schedule
What happens on [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] when wipe day comes?
The busiest point of its recent wipes drew 8 players on average. 24 hours after the wipe, the crowd peaked on the latest wipe. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. By day 13 it fell below half when it didn't.
How often does [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] wipe, and when?
The only wipe for [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] is the force wipe, once a month. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world in play was created 4 days 4 hours ago. A monthly wipe schedule is published in its tags.
Tag meanings
How should you read the tags on [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]?
Tags published by [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS], read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp75 (Max players): 75 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game; EU (Europe): Its browser listing: Europe. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] appear in Rust Metrics lists and filters?
On Rust Metrics, [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] sits in these lists: EU Rust servers, checked and Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week; Gather rate: 1x.
Player count
Where does [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] sit in the rankings?
Top 11% of all ranked servers: [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] takes #2,528 on seven-day player hours and #963 in Europe.
What is the population on [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]?
0 of 75 slots are filled on [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] right now. Check: players over seven days. Average 2, peak 11. Average at the busiest hour was 6 players, at 09:00 UTC over the last 48 hours.
Operator and location
Which location does [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] run from?
[PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] gives Europe as its location, with the EU tag. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 46.174.54.159:28015.
What Rust version is [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]. To get in, your game needs the same protocol; Steam applies the update.
Is performance on [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] within range?
Over the last 48 hours the average was 145 server fps; the floor was 109. Reading: 84,076 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 3,724 MB. Lag, as players feel it, is low fps plus a climbing entity count.
Is [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] up, and how often does it stay up?
Check: connection. [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] is online at this moment. Reading: uptime. About 18 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 166 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Settings and map
What rules does [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] enforce, and what are its settings?
The name carries the rate: 1x gather on [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. The server calls itself vanilla, with this meaning: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Anti-cheat reading: VAC on, Valve's system.
What map is [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] on?
Check: map. Procedural, size 3,500, seed 1337, generated by the game on [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
How do you connect to [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]?
Press F1 in Rust and enter client.connect 46.174.54.159:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://rtsrv.gamestores.app/.