RUST METRICSFlight deck · live data
Data live Servers11,679 Players49,738 Populated3,164 Fresh wipes 3 h118 Scan5 min
‹ All servers46.146.234.109:28015
Offline Full Queue Fresh wipe Wipe due No query

Test

Offline 46.146.234.109:28015 checked 14d ago

biweekly wipes moddedoxidepve
COM 1 · connect

Server instruments

no direct query in 48 hours
0 50 100 150 200 PAX 1 /200

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#14,101top 65%
Last wipe14d agobiweekly schedule
Next wipe7d 9hThu 5 Nov, 19:00 UTC FW
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep3 Oct9 Oct16 Oct22 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 9h. The force wipe · high confidence

usual gap2.1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 9hFW
  2. WPT 2Thu 12 Nov, 07:17 UTC13d 21h
  3. WPT 3Thu 26 Nov, 07:17 UTC27d 21h
  4. WPT 4Thu 3 Dec, 19:00 UTC35d 9hFW
  5. WPT 5Thu 10 Dec, 07:17 UTC41d 21h

The first 48 hours of its last wipes

Thu 15 OctWed 7 OctSun 4 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 07:17 UTC14d ago 1 – running 0
Wed 7 Oct, 22:10 UTC21d ago 0 – 7.4 days 0
Sun 4 Oct, 14:58 UTC24d ago 1 – 3.3 days 1
Fri 2 Oct, 19:53 UTC26d ago 1 – 1.8 days 0
Fri 2 Oct, 02:49 UTC27d ago 1 – 0.7 days 0
Tue 29 Sep, 16:04 UTC29d ago 0 – 2.4 days 0
Wed 23 Sep, 19:24 UTC35d ago 0 – 5.9 days 1
Wed 23 Sep, 13:15 UTC35d ago 1 – 0.3 days 0
Tue 22 Sep, 10:33 UTC36d ago 1 – 1.1 days 1
Sat 19 Sep, 11:19 UTC39d ago 1 – 3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on Test when wipe day comes?

At their busiest, its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.

What wipe timing does Test follow?

Its tag guides the prediction: too few of Test's wipes are on record to confirm its schedule. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world it runs now was made 14 days 1 hours ago. The tags carry an every-two-weeks wipe schedule.

Tags

How should you read the tags on Test?

Tags published by Test, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp200 (Max players): The server holds 200 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): The server runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^b (Biweekly): Check: wipe cycle. Every two weeks; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show Test?

These Rust Metrics lists carry Test: Modded Rust servers, checked live and Rust PvE servers. Reading: server list filters. It comes up under Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

Player count

What position does Test hold among Rust servers?

Ranking for Test: #14,101 on seven-day player hours, top 65% of all ranked servers.

What is the population on Test?

Status for Test: offline. Last seen 14 days 1 hours ago.

Server

What location is Test hosted in?

No region tag on Test. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 46.146.234.109:28015.

What Rust version is Test on?

Reading: Test, Rust network protocol 2634 and build 167781, Windows. To get in, your game needs the same protocol; Steam applies the update.

How reliable is Test, and is it online now?

Test reports offline. The last reading came 14 days 1 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 16 September 2026.

Map and rules

How is Test configured, and what rules are in force?

Reading the name gives no gather rate for Test. The group cap is 8 players, which is the default in the game. pve, other players are not fought — that is the game mode. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.

How to join

What do you do to join Test?

Check: join. Open Rust, press F1, then enter client.connect 46.146.234.109:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp200,ptrak,$r?,v2634,^b,^p,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp200
Max players The server holds 200 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167781
Build The server runs game build 167781.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Check: wipe cycle. Every two weeks.

Gameplay

^p
PvE Check: mode. PvE, so the world supplies the danger, not other players.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.