RUST METRICSFlight deck · live data
Data live Servers11,610 Players40,842 Populated2,876 Fresh wipes 3 h140 Scan5 min
‹ All servers46.138.162.88:29015
Offline Full Queue Fresh wipe Wipe due No query

TEST MASTER

Offline 46.138.162.88:29015 checked 22d ago

teams off moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 44 88 131 175 PAX 0 /175

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,565top 70%
Last wipe22d agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1 daysbetween real wipes
on rhythm29%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Wed 7 OctTue 6 OctMon 5 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in, with 1 in the queue.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 19:33 UTC22d ago 1+1 queue – running 0
Tue 6 Oct, 01:32 UTC24d ago 1+1 queue – 1.8 days 0
Mon 5 Oct, 19:28 UTC24d ago 0 – 0.3 days 0
Fri 2 Oct, 14:40 UTC27d ago 0 – 3.2 days 0
Thu 1 Oct, 14:52 UTC28d ago 0 – 1 days 0
Wed 30 Sep, 17:38 UTC29d ago 0 – 0.9 days 0
Thu 24 Sep, 23:55 UTC35d ago 0 – 5.7 days 0
Thu 24 Sep, 14:09 UTC35d ago 1 – 0.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on TEST MASTER?

The busiest point of its recent wipes drew 1 players on average. With 1 more waiting in the queue, the crowd peaked 2 hours after the wipe on the latest wipe.

When does TEST MASTER wipe?

No next wipe can be predicted for TEST MASTER, which wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 22 days 6 hours ago the current world was made.

Tag meanings

How should you read the tags on TEST MASTER?

These are the tags TEST MASTER publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp175 (Max players): 175 slots in total; ts0 (Group limit): No teams here: the setting is switched off; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166494 (Build): The server runs game build 166494; ptrak (Networking): Network layer: RakNet, the standard for the game; $rger (Region code): Region code reading: ger; ^c (Creative): Sandbox building, with no gathering and free choice of build; ^k (Build server): Builds: a place to practise and design bases; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^o (Oxide): It runs Oxide, also known as uMod. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does TEST MASTER appear in Rust Metrics lists and filters?

On Rust Metrics, TEST MASTER sits in these lists: Modded Rust servers, checked live, Build and creative servers and Rust creative servers. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Oxide ^o.

Player count

What position does TEST MASTER hold among Rust servers?

Player hours over seven days put TEST MASTER at #15,565, in the top 70% of all ranked servers.

What player count does TEST MASTER carry?

TEST MASTER is not responding; status offline, last seen 22 days 6 hours ago.

Server details

Which location does TEST MASTER run from?

No region tag on TEST MASTER, whose region code is ger. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 46.138.162.88:29015.

What Rust version is TEST MASTER on?

Version check: Rust network protocol 2634 and build 166494 on Windows, run by TEST MASTER. Matching protocol is required to join. Let Steam update your game.

How reliable is TEST MASTER, and is it online now?

Reading: offline. TEST MASTER last answered 22 days 6 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 17 September 2026, recorded by Rust Metrics.

Rules and settings

What rules does TEST MASTER enforce, and what are its settings?

Check: gather rate. The name TEST MASTER does not state one. The group limit is not published. Mode check gives build & creative; no gathering; sandbox building instead. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.

Join

What do you do to join TEST MASTER?

Check: join. Open Rust, press F1, then enter client.connect 46.138.162.88:29015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp175,ptrak,$rger,v2634,^z,^c,^k,^o,gmrust,cs166494,ts0

Game

gmrust
Game mode The game mode is plain Rust survival.
mp175
Max players 175 slots in total.
ts0
Group limit No teams here: the setting is switched off.
v2634
Protocol Your game must run protocol 2634 to get in.
cs166494
Build The server runs game build 166494.
ptrak
Networking Network layer: RakNet, the standard for the game.
$rger
Region code Region code reading: ger.

Gameplay

^c
Creative Sandbox building, with no gathering and free choice of build.
^k
Build server Builds: a place to practise and design bases.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^o
Oxide It runs Oxide, also known as uMod.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.