Test Server (by magic)
Offline 45.88.89.84:28015 checked 6d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Sunday 1 November, 18:06 UTC, in 4d 13h. Weekly: 7 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 126/100
- 57/225
- 4/200
- 9/100
- 4/175
- 31/100
Quick answers
from the figures on this pageWipe timing
How often does Test Server (by magic) wipe, and when?
From weekly: 7 days after its last wipe, the next wipe of Test Server (by magic) is an estimate. Due on Sunday 1 November at 18:06 UTC is its next wipe. The world it runs now was made 9 days 10 hours ago. The tags state a wipe schedule of one wipe a week.
Lists and filters
How should you read the tags on Test Server (by magic)?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp150 (Max players): Slots: 150; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Game build reading: 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^w (Weekly): Check: wipe cycle. Every week; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game from Test Server (by magic). Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Test Server (by magic)?
On Rust Metrics, Test Server (by magic) sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.
Player count
What position does Test Server (by magic) hold among Rust servers?
Player hours over seven days put Test Server (by magic) at #15,423, in the top 69% of all ranked servers.
How full does Test Server (by magic) get?
Test Server (by magic) is not responding; status offline, last seen 6 days 10 hours ago. Seven-day reading: 0 players on average.
Operator and location
What location is Test Server (by magic) hosted in?
No region comes from Test Server (by magic). Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 45.88.89.84:28015.
What Rust version is Test Server (by magic) on?
Reading: Test Server (by magic), Rust network protocol 2634 and build 167781, Windows. Matching protocol is required to join. Let Steam update your game.
Is Test Server (by magic) up, and how often does it stay up?
Reading: offline. Test Server (by magic) last answered 6 days 10 hours ago. Reading: 0% uptime over the last 6 full days. It was up 0 of 144 hours. Reading: first seen 21 October 2026, recorded by Rust Metrics.
Rules and settings
How is Test Server (by magic) configured, and what rules are in force?
No gather rate appears in the name: Test Server (by magic). No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Test Server (by magic)?
The game generates a procedural map for Test Server (by magic).
Join
How do you connect to Test Server (by magic)?
Press F1 in Rust and enter client.connect 45.88.89.84:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.