RUST METRICSFlight deck · live data
Data live Servers11,596 Players34,270 Populated2,854 Fresh wipes 3 h62 Scan5 min
‹ All servers45.8.187.65:26666
Offline Full Queue Fresh wipe Wipe due No query

JumpRust.com - Test Server

Offline EU 45.8.187.65:26666 checked 11d ago

monthly wipes vanillamoddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 0 /?

Players now

no slots published 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,129top 70% · #2590 in EU
Last wipe11d agomonthly schedule
Next wipe8d 13hThu 5 Nov, 19:00 UTC FW
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep4 Oct9 Oct13 Oct18 Oct23 Oct

Top 70% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 13h. The force wipe · high confidence

usual gap3.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 3

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC8d 13hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC36d 13hFW

The first 48 hours of its last wipes

Fri 16 OctThu 15 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 06:58 UTC11d ago 0 – running 1
Thu 15 Oct, 14:37 UTC12d ago 1 – 0.7 days 0
Thu 8 Oct, 06:56 UTC19d ago 1 halved by day 3 7.3 days 0
Wed 7 Oct, 09:27 UTC20d ago 2 – 0.9 days 1
Thu 1 Oct, 09:01 UTC26d ago 1+1 queue – 6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on JumpRust.com - Test Server?

At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 1 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell below half by day 3 when it didn't.

How often does JumpRust.com - Test Server wipe, and when?

The only wipe for JumpRust.com - Test Server is the force wipe, once a month. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. 11 days 22 hours ago the current world was made. The tags state a wipe schedule of one wipe a month.

Tags

Which tags does JumpRust.com - Test Server carry, and what do they mean?

These are the tags JumpRust.com - Test Server publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp0 (Max players): 0 slots in total; ts100 (Group limit): Teams are capped at 100; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): The server runs game build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server; EU (Europe): The server browser files it under Europe. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show JumpRust.com - Test Server?

On Rust Metrics, JumpRust.com - Test Server sits in these lists: EU Rust servers, checked and Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Population

What position does JumpRust.com - Test Server hold among Rust servers?

Top 70% of all ranked servers: JumpRust.com - Test Server takes #15,129 on seven-day player hours and #2,590 in Europe.

What is the population on JumpRust.com - Test Server?

Reading for JumpRust.com - Test Server: offline at this moment; last seen 11 days 21 hours ago.

Server

Which location does JumpRust.com - Test Server run from?

Reading: location. The EU tag puts JumpRust.com - Test Server in Europe. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 45.8.187.65:26666.

What Rust version is JumpRust.com - Test Server on?

Reading: JumpRust.com - Test Server, Rust network protocol 2634 and build 167781, Windows. Matching protocol is required to join. Let Steam update your game.

Is JumpRust.com - Test Server up, and how often does it stay up?

Reading: offline. JumpRust.com - Test Server last answered 11 days 21 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 29 September 2026, recorded by Rust Metrics.

Map and rules

What settings and rules apply on JumpRust.com - Test Server?

Reading the name gives no gather rate for JumpRust.com - Test Server. The cap on groups is 100 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. The server calls itself vanilla, with this meaning: rates, kits and rules are exactly as Facepunch ships them. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on JumpRust.com - Test Server?

Size 4,200 and seed 1337: the game generates the procedural map on JumpRust.com - Test Server from them. View it on RustMaps from this page: matching size and seed give an identical map. Read the map name: ✿ JumpRust.com EU™ FPS+.

Connection

What do you do to join JumpRust.com - Test Server?

Check: join. Open Rust, press F1, then enter client.connect 45.8.187.65:26666. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. https://jumprust.com is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,^m,^v,EU,gmrust,cs167781,ts100,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp0
Max players 0 slots in total.
ts100
Group limit Teams are capped at 100.
v2634
Protocol Match the game version: protocol 2634 is required.
cs167781
Build The server runs game build 167781.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the monthly cycle here.

Difficulty

^v
Vanilla Rates, kits and rules are exactly as Facepunch ships them.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Plugins or settings make this a modded server.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.