test
Offline 45.45.239.214:27115 checked 9d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 23:57 UTC10d ago | 0 | – | running | 0 |
| Sat 17 Oct, 19:32 UTC11d ago | 1 | – | 1.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 3/100
- 5/15
- 3/100
- 6/100
- 0/40
- 0/100
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on test?
An average of 0 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 1 hours in.
How often does test wipe, and when?
The rhythm of test's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 10 days ago.
Tags
Which tags does test carry, and what do they mean?
Check: tags. The game's server browser reads gmvanilla (Game mode): Check: mode. Vanilla survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): Build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^d (Combat training): Check: mode. Training, for aim and PvP, with loot supplied; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Carbon handles the plugins here from test. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show test?
These Rust Metrics lists carry test: Modded Rust servers, checked live and Aim training servers, live readings. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
What position does test hold among Rust servers?
Player hours over seven days put test at #15,285, in the top 69% of all ranked servers.
What player count does test carry?
Status for test: offline. Last seen 9 days 22 hours ago.
Server details
Where does test sit?
No region tag on test. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 45.45.239.214:27115.
What Rust version is test on?
Version check: Rust network protocol 2634 and build 167781 on Linux, run by test. To get in, your game needs the same protocol; Steam applies the update.
Is test up, and how often does it stay up?
Check: connection. test is offline at this moment. Last contact was 9 days 22 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 12 October 2026, recorded by Rust Metrics.
Map and rules
What rules does test enforce, and what are its settings?
Reading the name gives no gather rate for test. 8 players per group, the default value. Mode check gives combat training; loot is handed out for aim and PvP practice. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Carbon of them. Vanilla is the label it uses: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Check: anti-cheat. VAC, Valve's system, is on.
What map is test on?
Check: map. Procedural, size 6,000, seed 1337, generated by the game on test. The map repeats when size and seed match. Open it on RustMaps from this page. Its map carries the name Custom Map.
Connection
What do you do to join test?
Press F1 in Rust and enter client.connect 45.45.239.214:27115. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://rustlands.net.