RUST METRICSFlight deck · live data
Data live Servers11,784 Players64,568 Populated3,550 Fresh wipes 3 h134 Scan5 min
‹ All servers45.151.44.6:28094
Online Full Queue Fresh wipe Wipe due No query

TemplarGaming - Experimental

Online EU 45.151.44.6:28094 checked 7m ago

weekly wipes moddedoxide
COM 1 · connect

Server instruments

last reading Mon 05:00 UTC
0 50 100 150 200 PAX 1 /200

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 59 SERVER FPS

Server fps

48 h low 59 · below 20 is lag, below 10 is bad
0 25 50 75 100 ENT 81,907 ×1000

Entities

48 h range 80,109–82,005 · memory 2,439 MB
1239 ET SINCE RESTART 06:49

Uptime

6 h 49 min since its last restart, at the last reading
7-day average0peak 1
Rank#10,110top 46% · #2277 in EU
Last wipe23d agoweekly schedule
Next wipe4d 6hSun 1 Nov, 04:36 UTC
Memory2,439MBat the last reading
REC 1

Players

AveragePeak
0123423:0000:0001:0003:0004:0005:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608023:0000:0001:0003:0004:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep3 Oct10 Oct20 Oct27 Oct

Top 46% of all ranked servers, top 78% in EU. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Sunday 1 November, 04:36 UTC, in 4d 6h. Its weekly schedule tag · low confidence

usual gap5.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  1. WPT 1Sun 1 Nov, 04:36 UTC4d 6h
  2. WPT 2Thu 5 Nov, 19:00 UTC8d 20hFW
  3. WPT 3Sun 8 Nov, 04:36 UTC11d 6h
  4. WPT 4Sun 15 Nov, 04:36 UTC18d 6h
  5. WPT 5Sun 22 Nov, 04:36 UTC25d 6h
  6. WPT 6Sun 29 Nov, 04:36 UTC32d 6h
  7. WPT 7Thu 3 Dec, 19:00 UTC36d 20hFW
  8. WPT 8Sun 6 Dec, 04:36 UTC39d 6h

The first 48 hours of its last wipes

Sun 4 OctWed 30 SepTue 22 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 04:36 UTC23d ago 1 – running 0
Wed 30 Sep, 22:57 UTC26d ago 1 – 3.2 days 1
Tue 22 Sep, 22:08 UTC35d ago 1 held half 8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on TemplarGaming - Experimental?

An average of 1 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 100% of its recent wipes.

What wipe timing does TemplarGaming - Experimental follow?

Its tag guides the prediction: too few of TemplarGaming - Experimental's wipes are on record to confirm its schedule. Sunday 1 November at 04:36 UTC is when its next wipe is due. The world in play was created 23 days 17 hours ago. Its tags carry a weekly wipe schedule.

Lists and filters

Which tags does TemplarGaming - Experimental carry, and what do they mean?

Tags published by TemplarGaming - Experimental, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp200 (Max players): The server holds 200 slots; ts6 (Group limit): You may team up with at most 6; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^w (Weekly): Check: wipe cycle. Every week; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server; EU (Europe): The server browser files it under Europe; rustmaps (Custom tag): A plugin or the owner set this tag; Rust does not ship it. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Who operates TemplarGaming - Experimental?

Check: operator. TemplarGaming - Experimental publishes a templargaming.net hostname, and 11 other servers we track do too. Same operator, most likely.

Where does TemplarGaming - Experimental appear in Rust Metrics lists and filters?

On Rust Metrics, TemplarGaming - Experimental sits in these lists: EU Rust servers, checked and Modded Rust servers, checked live. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

Player count

What position does TemplarGaming - Experimental hold among Rust servers?

Player hours over the last seven days put TemplarGaming - Experimental at #10,110, #2,277 in Europe, in the top 46% of all ranked servers.

How full does TemplarGaming - Experimental get?

Current headcount on TemplarGaming - Experimental: 1 players, 200 slots available. Seven-day check: 0 players on average. Peak reading: 1.

Server details

Where does TemplarGaming - Experimental sit?

TemplarGaming - Experimental gives Europe as its location, with the EU tag. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 45.151.44.6:28094.

What Rust version is TemplarGaming - Experimental on?

Rust network protocol 2635 and build 168909 on Windows is the build TemplarGaming - Experimental runs. Matching protocol is required to join. Let Steam update your game.

How does TemplarGaming - Experimental perform?

Check: fps. Average 60 server fps over the last 48 hours, low of 59. Within range. Check: entities. The peak was 82,005, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 2,439 MB. What players call lag comes from low fps and an entity count on the rise.

What is the uptime on TemplarGaming - Experimental, and is it online?

Reading: online. TemplarGaming - Experimental answers right now. Check: restart. The uptime it reports puts the last restart about 6 hours ago. Reading: 10% uptime over the last 7 full days. It was up 16 of 168 hours. Check: first contact. Rust Metrics logged it on 16 September 2026.

Settings and map

How is TemplarGaming - Experimental configured, and what rules are in force?

Reading the name gives no gather rate for TemplarGaming - Experimental. Check: group limit. Up to 6 players. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.

What map is TemplarGaming - Experimental on?

Custom map, size 3,500, on TemplarGaming - Experimental. Download the published file from this page.

Connection

How do you connect to TemplarGaming - Experimental?

Check: join. Open Rust, press F1, then enter client.connect 45.151.44.6:28094. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. https://store.templargaming.net is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^w,EU,gmrust,cs168909,ts6,^o^z,rustmaps

Game

gmrust
Game mode The game mode is plain Rust survival.
mp200
Max players The server holds 200 slots.
ts6
Group limit You may team up with at most 6.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly Check: wipe cycle. Every week.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Plugins or settings make this a modded server.

Region

EU
Europe The server browser files it under Europe.

Other

rustmaps
Custom tag A plugin or the owner set this tag; Rust does not ship it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.