TemplarGaming - Experimental
Online EU 45.151.44.6:28094 checked 7m ago
Server instruments
last reading Mon 05:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 59 · below 20 is lag, below 10 is badEntities
48 h range 80,109–82,005 · memory 2,439 MBUptime
6 h 49 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 46% of all ranked servers, top 78% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Sunday 1 November, 04:36 UTC, in 4d 6h. Its weekly schedule tag · low confidence
Coming wipes
- WPT 1Sun 1 Nov, 04:36 UTC4d 6h
- WPT 2Thu 5 Nov, 19:00 UTC8d 20hFW
- WPT 3Sun 8 Nov, 04:36 UTC11d 6h
- WPT 4Sun 15 Nov, 04:36 UTC18d 6h
- WPT 5Sun 22 Nov, 04:36 UTC25d 6h
- WPT 6Sun 29 Nov, 04:36 UTC32d 6h
- WPT 7Thu 3 Dec, 19:00 UTC36d 20hFW
- WPT 8Sun 6 Dec, 04:36 UTC39d 6h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 04:36 UTC23d ago | 1 | – | running | 0 |
| Wed 30 Sep, 22:57 UTC26d ago | 1 | – | 3.2 days | 1 |
| Tue 22 Sep, 22:08 UTC35d ago | 1 | held half | 8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 33/250
- 0/200
- 31/150
- 0/200
- 34/200
- 33/150
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on TemplarGaming - Experimental?
An average of 1 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 100% of its recent wipes.
What wipe timing does TemplarGaming - Experimental follow?
Its tag guides the prediction: too few of TemplarGaming - Experimental's wipes are on record to confirm its schedule. Sunday 1 November at 04:36 UTC is when its next wipe is due. The world in play was created 23 days 17 hours ago. Its tags carry a weekly wipe schedule.
Lists and filters
Which tags does TemplarGaming - Experimental carry, and what do they mean?
Tags published by TemplarGaming - Experimental, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp200 (Max players): The server holds 200 slots; ts6 (Group limit): You may team up with at most 6; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^w (Weekly): Check: wipe cycle. Every week; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server; EU (Europe): The server browser files it under Europe; rustmaps (Custom tag): A plugin or the owner set this tag; Rust does not ship it. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Who operates TemplarGaming - Experimental?
Check: operator. TemplarGaming - Experimental publishes a templargaming.net hostname, and 11 other servers we track do too. Same operator, most likely.
Where does TemplarGaming - Experimental appear in Rust Metrics lists and filters?
On Rust Metrics, TemplarGaming - Experimental sits in these lists: EU Rust servers, checked and Modded Rust servers, checked live. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Player count
What position does TemplarGaming - Experimental hold among Rust servers?
Player hours over the last seven days put TemplarGaming - Experimental at #10,110, #2,277 in Europe, in the top 46% of all ranked servers.
How full does TemplarGaming - Experimental get?
Current headcount on TemplarGaming - Experimental: 1 players, 200 slots available. Seven-day check: 0 players on average. Peak reading: 1.
Server details
Where does TemplarGaming - Experimental sit?
TemplarGaming - Experimental gives Europe as its location, with the EU tag. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 45.151.44.6:28094.
What Rust version is TemplarGaming - Experimental on?
Rust network protocol 2635 and build 168909 on Windows is the build TemplarGaming - Experimental runs. Matching protocol is required to join. Let Steam update your game.
How does TemplarGaming - Experimental perform?
Check: fps. Average 60 server fps over the last 48 hours, low of 59. Within range. Check: entities. The peak was 82,005, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 2,439 MB. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on TemplarGaming - Experimental, and is it online?
Reading: online. TemplarGaming - Experimental answers right now. Check: restart. The uptime it reports puts the last restart about 6 hours ago. Reading: 10% uptime over the last 7 full days. It was up 16 of 168 hours. Check: first contact. Rust Metrics logged it on 16 September 2026.
Settings and map
How is TemplarGaming - Experimental configured, and what rules are in force?
Reading the name gives no gather rate for TemplarGaming - Experimental. Check: group limit. Up to 6 players. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
What map is TemplarGaming - Experimental on?
Custom map, size 3,500, on TemplarGaming - Experimental. Download the published file from this page.
Connection
How do you connect to TemplarGaming - Experimental?
Check: join. Open Rust, press F1, then enter client.connect 45.151.44.6:28094. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. https://store.templargaming.net is where its website sits.