RUST METRICSFlight deck · live data
Data live Servers11,849 Players73,470 Populated3,705 Fresh wipes 3 h219 Scan5 min
‹ All servers45.140.128.89:10300
Offline Full Queue Fresh wipe Wipe due No query

[JP][PVE] UC-RUST | 3X | SkillTree

Offline 45.140.128.89:10300 checked 5d ago

3x moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,326top 69%
Last wipe27d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct23 Oct24 Oct26 Oct27 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What wipe timing does [JP][PVE] UC-RUST | 3X | SkillTree follow?

The rhythm of [JP][PVE] UC-RUST | 3X | SkillTree's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 27 days 18 hours ago the current world was made.

Lists and filters

Which tags does [JP][PVE] UC-RUST | 3X | SkillTree carry, and what do they mean?

Tags published by [JP][PVE] UC-RUST | 3X | SkillTree, read by the game's server browser: gmvanilla (Game mode): Check: mode. Vanilla survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does [JP][PVE] UC-RUST | 3X | SkillTree appear in Rust Metrics lists and filters?

Rust Metrics lists featuring [JP][PVE] UC-RUST | 3X | SkillTree: 3x Rust servers, checked live and Modded Rust servers, checked live. Reading: server list filters. It comes up under Region: Asia; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 3x.

Population

Where does [JP][PVE] UC-RUST | 3X | SkillTree sit in the rankings?

Player hours over seven days put [JP][PVE] UC-RUST | 3X | SkillTree at #15,326, in the top 69% of all ranked servers.

What player count does [JP][PVE] UC-RUST | 3X | SkillTree carry?

[JP][PVE] UC-RUST | 3X | SkillTree is not responding; status offline, last seen 5 days 21 hours ago. Check: player average. 0 over the last seven days.

Server details

Where does [JP][PVE] UC-RUST | 3X | SkillTree sit?

The name of [JP][PVE] UC-RUST | 3X | SkillTree points to Asia, though it publishes no region tag. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 45.140.128.89:10300.

What Rust version is [JP][PVE] UC-RUST | 3X | SkillTree on?

Rust network protocol 2635 and build 168909 on Windows is the build [JP][PVE] UC-RUST | 3X | SkillTree runs. Matching protocol is required to join. Let Steam update your game.

How reliable is [JP][PVE] UC-RUST | 3X | SkillTree, and is it online now?

Check: connection. [JP][PVE] UC-RUST | 3X | SkillTree is offline at this moment. Last contact was 5 days 21 hours ago. Uptime for the last 7 full days: 40 of 168 hours, or 24%. Reading: first seen 21 October 2026, recorded by Rust Metrics.

Settings and map

What rules does [JP][PVE] UC-RUST | 3X | SkillTree enforce, and what are its settings?

The name carries the rate: 3x gather on [JP][PVE] UC-RUST | 3X | SkillTree. No limit is set beyond the default. Groups take up to 8 players. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on [JP][PVE] UC-RUST | 3X | SkillTree?

From seed 1375732476, the game generates the procedural map on [JP][PVE] UC-RUST | 3X | SkillTree. Its size is 3,700. The map repeats when size and seed match. Open it on RustMaps from this page.

Connection

What do you do to join [JP][PVE] UC-RUST | 3X | SkillTree?

To join: start Rust, press F1 and type client.connect 45.140.128.89:10300. Or press Launch Rust here and Steam opens the game and connects you. https://u-channel.net is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Check: mode. Vanilla survival.
mp50
Max players The server holds 50 slots.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Game build reading: 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.