[测试]1111
Offline 43.249.192.88:11176 checked 39d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 10h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 38/100
- 17/88
- 13/100
- 13/100
- 14/200
- 11/100
Quick answers
from the figures on this pageReset cycle
What wipe timing does [测试]1111 follow?
The estimate for [测试]1111's next wipe comes from the force wipe. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. 56 days 6 hours ago the current world was made. Its tags carry a monthly wipe schedule.
Lists and filters
How should you read the tags on [测试]1111?
Tags published by [测试]1111, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2632 (Protocol): Protocol 2632: join only on the same game version; cs161125 (Build): Build 161125; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show [测试]1111?
These Rust Metrics lists carry [测试]1111: Modded Rust servers, checked live and Rust PvE servers. These filters bring it up on the server list: Region: Asia; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player count
Where does [测试]1111 sit in the rankings?
Ranking for [测试]1111: #15,405 on seven-day player hours, top – of all ranked servers.
What player count does [测试]1111 carry?
Reading for [测试]1111: offline at this moment; last seen 39 days 17 hours ago.
Operator and location
Which location does [测试]1111 run from?
The name of [测试]1111 points to Asia, though it publishes no region tag. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 43.249.192.88:11176.
What Rust version is [测试]1111 on?
Version check: Rust network protocol 2632 and build 161125 on Windows, run by [测试]1111. Matching protocol is required to join. Let Steam update your game.
What is the uptime on [测试]1111, and is it online?
Check: connection. [测试]1111 is offline at this moment. Last contact was 39 days 17 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Rules and settings
What rules does [测试]1111 enforce, and what are its settings?
No gather rate appears in the name: [测试]1111. 8 players per group, the default value. The mode is pve. Note the following: fighting between players is off. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. VAC is off. That is Valve's anti-cheat.
What map is [测试]1111 on?
The game generates a procedural map for [测试]1111.
Connection
What do you do to join [测试]1111?
To join: start Rust, press F1 and type client.connect 43.249.192.88:11176. Or press Launch Rust here and Steam opens the game and connects you.