RUST METRICSFlight deck · live data
Data live Servers11,668 Players44,366 Populated2,905 Fresh wipes 3 h100 Scan5 min
‹ All servers43.249.192.111:6037
Online Full Queue Fresh wipe Wipe due No query

PPP-僵尸/突袭/事件/车队 非常不纯净PVE

Online 43.249.192.111:6037 checked 8m ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,264top 69%
Last wipe18d agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

AveragePeak
0123404:0013:0023:0007:0016:0001:00

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 5.5

The first 48 hours of its last wipes

Sun 11 OctSat 10 OctTue 6 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 04:53 UTC18d ago 2 – running 0
Sat 10 Oct, 12:25 UTC19d ago 2 – 0.7 days 0
Tue 6 Oct, 12:52 UTC23d ago 3 halved by day 3 4 days 1
Tue 6 Oct, 01:37 UTC24d ago 3 – 0.5 days 0
Wed 23 Sep, 13:16 UTC36d ago 2 halved by day 8 12.5 days 0
Tue 22 Sep, 13:57 UTC37d ago 2 – 1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on PPP-僵尸/突袭/事件/车队 非常不纯净PVE when wipe day comes?

At their busiest, its recent wipes drew 2 players on average. After the latest wipe, numbers topped out at 1 hours. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. When it didn't hold, by day 5.5 it fell below half.

What wipe timing does PPP-僵尸/突袭/事件/车队 非常不纯净PVE follow?

No next wipe can be predicted for PPP-僵尸/突袭/事件/车队 非常不纯净PVE, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 18 days 22 hours ago the current world was made.

Lists and filters

Which tags does PPP-僵尸/突袭/事件/车队 非常不纯净PVE carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): 50 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): The server runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set from PPP-僵尸/突袭/事件/车队 非常不纯净PVE. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show PPP-僵尸/突袭/事件/车队 非常不纯净PVE?

These Rust Metrics lists carry PPP-僵尸/突袭/事件/车队 非常不纯净PVE: Rust community servers: live readings. Check: filters. On the server list it appears under these: Region: Asia; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player count

What position does PPP-僵尸/突袭/事件/车队 非常不纯净PVE hold among Rust servers?

Ranking for PPP-僵尸/突袭/事件/车队 非常不纯净PVE: #15,264 on seven-day player hours, top 69% of all ranked servers.

What is the population on PPP-僵尸/突袭/事件/车队 非常不纯净PVE?

0 of 50 slots are filled on PPP-僵尸/突袭/事件/车队 非常不纯净PVE right now. A seven-day average of 0 players is the reading.

Server

Where does PPP-僵尸/突袭/事件/车队 非常不纯净PVE sit?

The name of PPP-僵尸/突袭/事件/车队 非常不纯净PVE points to Asia, though it publishes no region tag. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 43.249.192.111:6037.

What Rust version is PPP-僵尸/突袭/事件/车队 非常不纯净PVE on?

Rust network protocol 2634 and build 167781 on Linux is the build PPP-僵尸/突袭/事件/车队 非常不纯净PVE runs. To get in, your game needs the same protocol; Steam applies the update.

Is PPP-僵尸/突袭/事件/车队 非常不纯净PVE up, and how often does it stay up?

Check: connection. PPP-僵尸/突袭/事件/车队 非常不纯净PVE is online at this moment. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 15 September 2026.

Map and rules

How is PPP-僵尸/突袭/事件/车队 非常不纯净PVE configured, and what rules are in force?

Check: gather rate. The name PPP-僵尸/突袭/事件/车队 非常不纯净PVE does not state one. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. The server browser lists it under Community. Anti-cheat reading: VAC on, Valve's system.

Join

How can you get onto PPP-僵尸/突袭/事件/车队 非常不纯净PVE?

To join: start Rust, press F1 and type client.connect 43.249.192.111:6037. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players 50 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167781
Build The server runs game build 167781.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.