TOG Rust |3x Modded|Stack Sizes|Raidable Bases|Airfield Events|
Online 41.76.213.81:28055 checked 9m ago
Server instruments
last reading Wed 07:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 44 · below 20 is lag, below 10 is badEntities
48 h range 92,203–96,119 · memory 2,310 MBUptime
4 h 55 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers, and #594 of the quad servers (top 72%). Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Wednesday 28 October, 14:52 UTC, in 6h. Every Wednesday at 14:52 UTC · high confidence
Coming wipes
- WPT 1Wed 28 Oct, 14:52 UTC6h
- WPT 2Wed 4 Nov, 14:52 UTC7d 6h
- WPT 3Thu 5 Nov, 19:00 UTC8d 10hFW
- WPT 4Wed 11 Nov, 14:52 UTC14d 6h
- WPT 5Wed 18 Nov, 14:52 UTC21d 6h
- WPT 6Wed 25 Nov, 14:52 UTC28d 6h
- WPT 7Wed 2 Dec, 14:52 UTC35d 6h
- WPT 8Thu 3 Dec, 19:00 UTC36d 10hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 14:52 UTC6d ago | 1 | – | running | 0 |
| Wed 14 Oct, 15:06 UTC13d ago | 1 | halved by day 1 | 7 days | 0 |
| Wed 7 Oct, 15:00 UTC20d ago | 2 | halved by day 4 | 7 days | 1 |
| Thu 1 Oct, 18:07 UTC FW26d ago | 2 | held half | 5.9 days | 2 |
| Wed 23 Sep, 14:59 UTC34d ago | 2 | halved by day 4 | 8.1 days | 1 |
| Wed 16 Sep, 15:00 UTC41d ago | 4 | held half | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 121/200
- 118/200
- 24/150
- 20/200
- 16/110
- 8/200
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on TOG Rust |3x Modded|Stack Sizes|Raidable Bases|Airfield Events|?
An average of 1 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 40% of its recent wipes. When it didn't hold, by day 4 it fell below half.
How often does TOG Rust |3x Modded|Stack Sizes|Raidable Bases|Airfield Events| wipe, and when?
Wipes on TOG Rust |3x Modded|Stack Sizes|Raidable Bases|Airfield Events| come every Wednesday at 14:52 UTC. Wednesday 28 October at 14:52 UTC is when its next wipe is due. The world it runs now was made 6 days 17 hours ago.
Tags
How should you read the tags on TOG Rust |3x Modded|Stack Sizes|Raidable Bases|Airfield Events|?
These are the tags TOG Rust |3x Modded|Stack Sizes|Raidable Bases|Airfield Events| publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): The server holds 100 slots; ts4 (Group limit): Teams are capped at 4; v2635 (Protocol): Match the game version: protocol 2635 is required; cs167781 (Build): The server runs game build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show TOG Rust |3x Modded|Stack Sizes|Raidable Bases|Airfield Events|?
On Rust Metrics, TOG Rust |3x Modded|Stack Sizes|Raidable Bases|Airfield Events| sits in these lists: 3x Rust servers, checked live and Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last week; Gather rate: 3x.
Player count
What position does TOG Rust |3x Modded|Stack Sizes|Raidable Bases|Airfield Events| hold among Rust servers?
Ranking for TOG Rust |3x Modded|Stack Sizes|Raidable Bases|Airfield Events|: #14,267 on seven-day player hours, top 64% of all ranked servers. Among servers in quad, it stands at #594.
What player count does TOG Rust |3x Modded|Stack Sizes|Raidable Bases|Airfield Events| carry?
Current headcount on TOG Rust |3x Modded|Stack Sizes|Raidable Bases|Airfield Events|: 0 players, 100 slots available. Check: players over seven days. Average 0, peak 1.
Operator and location
What location is TOG Rust |3x Modded|Stack Sizes|Raidable Bases|Airfield Events| hosted in?
Reading: location. TOG Rust |3x Modded|Stack Sizes|Raidable Bases|Airfield Events| gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 41.76.213.81:28055.
What Rust version is TOG Rust |3x Modded|Stack Sizes|Raidable Bases|Airfield Events| on?
Reading: TOG Rust |3x Modded|Stack Sizes|Raidable Bases|Airfield Events|, Rust network protocol 2635 and build 167781, Windows. Check: protocol. To join, your game must match; Steam handles the update.
Is performance on TOG Rust |3x Modded|Stack Sizes|Raidable Bases|Airfield Events| within range?
Over the last 48 hours the average was 55 server fps; the floor was 44. Reading: 96,119 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 3,544 MB. What players call lag comes from low fps and an entity count on the rise.
How reliable is TOG Rust |3x Modded|Stack Sizes|Raidable Bases|Airfield Events|, and is it online now?
Check: connection. TOG Rust |3x Modded|Stack Sizes|Raidable Bases|Airfield Events| is online at this moment. Reading: uptime. About 4 hours ago it restarted, on its own count. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Map and rules
What settings and rules apply on TOG Rust |3x Modded|Stack Sizes|Raidable Bases|Airfield Events|?
Gather rate check: 3x. That comes from the name TOG Rust |3x Modded|Stack Sizes|Raidable Bases|Airfield Events|. The group cap is 4 players, read as quad. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
Which map is live on TOG Rust |3x Modded|Stack Sizes|Raidable Bases|Airfield Events|?
From seed 1337, the game generates the procedural map on TOG Rust |3x Modded|Stack Sizes|Raidable Bases|Airfield Events|. Its size is 3,850. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Map name, as listed: Custom Map.
Connection
What do you do to join TOG Rust |3x Modded|Stack Sizes|Raidable Bases|Airfield Events|?
Check: join. Open Rust, press F1, then enter client.connect 41.76.213.81:28055. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. https://discord.com/invite/m6nU2CgsZg is where its website sits.