RUST METRICSFlight deck · live data
Data live Servers11,691 Players50,606 Populated3,291 Fresh wipes 3 h136 Scan5 min
‹ All servers40.160.87.92:28015
Offline Full Queue Fresh wipe Wipe due No query

Rust Zombie Development | Carbon

Offline 40.160.87.92:28015 checked 43d ago

monthly wipes moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,015no region published
Last wipe49d agomonthly schedule
Next wipe8d 18hThu 5 Nov, 19:00 UTC FW
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep
PLAN

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 8d 18h. The force wipe

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

How often does Rust Zombie Development | Carbon wipe, and when?

The estimate for Rust Zombie Development | Carbon's next wipe comes from the force wipe. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world in play was created 49 days 9 hours ago. Its tags carry a monthly wipe schedule.

Lists and filters

How should you read the tags on Rust Zombie Development | Carbon?

Tags published by Rust Zombie Development | Carbon, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): 50 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs162929 (Build): Game build reading: 162929; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^r (Roleplay): A server built for roleplay; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Plugin framework in use: Carbon. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Rust Zombie Development | Carbon appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Rust Zombie Development | Carbon: Modded Rust servers, checked live, Rust roleplay servers and Rust servers: zombie readings. These filters bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Population

Where does Rust Zombie Development | Carbon sit in the rankings?

Player hours over seven days put Rust Zombie Development | Carbon at #15,015, in the top – of all ranked servers.

How full does Rust Zombie Development | Carbon get?

Status for Rust Zombie Development | Carbon: offline. Last seen 43 days 9 hours ago.

Server details

Which location does Rust Zombie Development | Carbon run from?

No region comes from Rust Zombie Development | Carbon. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 40.160.87.92:28015.

What Rust version is Rust Zombie Development | Carbon on?

Version check: Rust network protocol 2633 and build 162929 on Linux, run by Rust Zombie Development | Carbon. Matching protocol is required to join. Let Steam update your game.

What is the uptime on Rust Zombie Development | Carbon, and is it online?

Check: connection. Rust Zombie Development | Carbon is offline at this moment. Last contact was 43 days 9 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Rules and settings

How is Rust Zombie Development | Carbon configured, and what rules are in force?

Reading the name gives no gather rate for Rust Zombie Development | Carbon. The group cap is 8 players, which is the default in the game. Mode check gives roleplay; roleplay rules, jobs and towns. Plugins or settings change the game, so it is listed as Modded. Carbon plugins are running. VAC is off. That is Valve's anti-cheat.

What map is Rust Zombie Development | Carbon on?

The game generates a procedural map for Rust Zombie Development | Carbon.

How to join

What do you do to join Rust Zombie Development | Carbon?

To join: start Rust, press F1 and type client.connect 40.160.87.92:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,^z,^y,^m,^r,gmrust,cs162929,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players 50 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2633
Protocol Your game must run protocol 2633 to get in.
cs162929
Build Game build reading: 162929.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Wipe schedule

^m
Monthly Check: wipe cycle. Monthly, alongside Facepunch's force wipe.

Gameplay

^r
Roleplay A server built for roleplay.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Plugin framework in use: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.