Rust Zombie Development | Carbon
Offline 40.160.87.92:28015 checked 43d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 18h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 45/700
- 14/1000
- 7/1000
- 68/1000
- 101/700
- 1/1000
Quick answers
from the figures on this pageWipe schedule
How often does Rust Zombie Development | Carbon wipe, and when?
The estimate for Rust Zombie Development | Carbon's next wipe comes from the force wipe. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world in play was created 49 days 9 hours ago. Its tags carry a monthly wipe schedule.
Lists and filters
How should you read the tags on Rust Zombie Development | Carbon?
Tags published by Rust Zombie Development | Carbon, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): 50 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs162929 (Build): Game build reading: 162929; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^r (Roleplay): A server built for roleplay; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Plugin framework in use: Carbon. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Rust Zombie Development | Carbon appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Rust Zombie Development | Carbon: Modded Rust servers, checked live, Rust roleplay servers and Rust servers: zombie readings. These filters bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Population
Where does Rust Zombie Development | Carbon sit in the rankings?
Player hours over seven days put Rust Zombie Development | Carbon at #15,015, in the top – of all ranked servers.
How full does Rust Zombie Development | Carbon get?
Status for Rust Zombie Development | Carbon: offline. Last seen 43 days 9 hours ago.
Server details
Which location does Rust Zombie Development | Carbon run from?
No region comes from Rust Zombie Development | Carbon. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 40.160.87.92:28015.
What Rust version is Rust Zombie Development | Carbon on?
Version check: Rust network protocol 2633 and build 162929 on Linux, run by Rust Zombie Development | Carbon. Matching protocol is required to join. Let Steam update your game.
What is the uptime on Rust Zombie Development | Carbon, and is it online?
Check: connection. Rust Zombie Development | Carbon is offline at this moment. Last contact was 43 days 9 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Rules and settings
How is Rust Zombie Development | Carbon configured, and what rules are in force?
Reading the name gives no gather rate for Rust Zombie Development | Carbon. The group cap is 8 players, which is the default in the game. Mode check gives roleplay; roleplay rules, jobs and towns. Plugins or settings change the game, so it is listed as Modded. Carbon plugins are running. VAC is off. That is Valve's anti-cheat.
What map is Rust Zombie Development | Carbon on?
The game generates a procedural map for Rust Zombie Development | Carbon.
How to join
What do you do to join Rust Zombie Development | Carbon?
To join: start Rust, press F1 and type client.connect 40.160.87.92:28015. Or press Launch Rust here and Steam opens the game and connects you.