RUST METRICSFlight deck · live data
Data live Servers11,611 Players33,784 Populated2,810 Fresh wipes 3 h69 Scan5 min
‹ All servers38.31.74.223:28015
Offline Full Queue Fresh wipe Wipe due No query

Cross-Eyed Squiggy's x20

Offline 38.31.74.223:28015 checked 1d ago

20x quad weekly wipes moddedoxidepvesoftcore
COM 1 · connect

Server instruments

last reading Wed 02:00 UTC
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 55 SERVER FPS

Server fps

48 h low 55 · below 20 is lag, below 10 is bad
0 25 50 75 100 ENT 76,757 ×1000

Entities

48 h range 72,952–76,757 · memory 1,876 MB
1239 ET SINCE RESTART 02:20

Uptime

2 h 20 min since its last restart, at the last reading
7-day average0peak 1
Rank#11,095top 50%
Last wipe7d agoweekly schedule
Next wipe7d 12hThu 5 Nov, 19:00 UTC FW
Memory1,876MBat the last reading
REC 1

Players

AveragePeak
0123422:0023:0000:0001:0002:00

Hourly average and peak, UTC.

REC 2

Server performance

025507510022:0023:0000:0001:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct16 Oct19 Oct23 Oct26 Oct29 Oct

Top 50% of all ranked servers, and #536 of the quad servers (top 65%). Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 12h. The force wipe · high confidence

usual gap4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 4

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 12hFW
  2. WPT 2Thu 12 Nov, 00:18 UTC13d 17h
  3. WPT 3Thu 19 Nov, 00:18 UTC20d 17h
  4. WPT 4Thu 26 Nov, 00:18 UTC27d 17h
  5. WPT 5Thu 3 Dec, 19:00 UTC35d 12hFW
  6. WPT 6Thu 10 Dec, 00:18 UTC41d 17h

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctWed 14 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 00:18 UTC7d ago 1 – running 0
Thu 15 Oct, 20:04 UTC13d ago 1 halved by day 4 6.2 days 0
Wed 14 Oct, 00:07 UTC15d ago 2 – 1.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on Cross-Eyed Squiggy's x20?

An average of 1 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 0 hours. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. By day 4 it fell below half when it didn't.

What wipe timing does Cross-Eyed Squiggy's x20 follow?

The prediction follows its tag, because too few of Cross-Eyed Squiggy's x20's wipes are on record to confirm its schedule. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world it runs now was made 7 days 6 hours ago. The tags state a wipe schedule of one wipe a week.

Tags

Which tags does Cross-Eyed Squiggy's x20 carry, and what do they mean?

These are the tags Cross-Eyed Squiggy's x20 publishes, and the server browser reads them: gmsoftcore (Game mode): An easier set of rules: softcore; mp100 (Max players): 100 slots in total; ts4 (Group limit): Teams are capped at 4; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^w (Weekly): It wipes each week; ^p (PvE): No fighting between players: the world itself is the hazard; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Cross-Eyed Squiggy's x20?

These Rust Metrics lists carry Cross-Eyed Squiggy's x20: Gather rate above 10x: server list, Modded Rust servers, checked live and Rust PvE servers. Check: filters. On the server list it appears under these: Type: Modded; Game mode: PvE and Softcore; Server tag: Weekly ^w, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last 2 weeks; Gather rate: More than 10x.

Population

What position does Cross-Eyed Squiggy's x20 hold among Rust servers?

Ranking for Cross-Eyed Squiggy's x20: #11,095 on seven-day player hours, top 50% of all ranked servers. The quad group places it at #536.

What player count does Cross-Eyed Squiggy's x20 carry?

Cross-Eyed Squiggy's x20 is not responding; status offline, last seen 28 hours ago. Seven-day check: 0 players on average. Peak reading: 1.

Server

What location is Cross-Eyed Squiggy's x20 hosted in?

Reading: location. Cross-Eyed Squiggy's x20 gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 38.31.74.223:28015.

What Rust version is Cross-Eyed Squiggy's x20 on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by Cross-Eyed Squiggy's x20. To get in, your game needs the same protocol; Steam applies the update.

What is the performance reading for Cross-Eyed Squiggy's x20?

Check: fps. Average 62 server fps over the last 48 hours, low of 55. Within range. Peak entity count: 76,757. Buildings, deployables and all else included. Check: memory. Peak use was 2,124 MB. What players call lag comes from low fps and an entity count on the rise.

Is Cross-Eyed Squiggy's x20 up, and how often does it stay up?

Check: connection. Cross-Eyed Squiggy's x20 is offline at this moment. Last contact was 28 hours ago. By its reported uptime, the last restart was roughly 2 hours ago. Reading: 23% uptime over the last 7 full days. It was up 39 of 168 hours. Reading: first seen 13 October 2026, recorded by Rust Metrics.

Map and rules

What settings and rules apply on Cross-Eyed Squiggy's x20?

The name carries the rate: 20x gather on Cross-Eyed Squiggy's x20. The group cap is 4 players, read as quad. The mode is softcore. Note the following: Facepunch's lighter mode: some loot is kept. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.

What map is Cross-Eyed Squiggy's x20 on?

Size 3,500 and seed 352165132: the game generates the procedural map on Cross-Eyed Squiggy's x20 from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Connection

How do you connect to Cross-Eyed Squiggy's x20?

Press F1 in Rust and enter client.connect 38.31.74.223:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^w,^p,gmsoftcore,cs168909,ts4,^o^z

Game

gmsoftcore
Game mode An easier set of rules: softcore.
mp100
Max players 100 slots in total.
ts4
Group limit Teams are capped at 4.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly It wipes each week.

Gameplay

^p
PvE No fighting between players: the world itself is the hazard.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.