testserver
Offline 37.39.192.159:28015 checked 7d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 208/250
- 75/160
- 8/200
- 2/100
- 0/200
- 0/50
Quick answers
from the figures on this pageWipe timing
When does testserver wipe?
The rhythm of testserver's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 22 days 1 hours ago the current world was made.
Tag meanings
How should you read the tags on testserver?
Tags published by testserver, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts5 (Group limit): Team cap: 5; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167058 (Build): Game build reading: 167058; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show testserver?
Rust Metrics lists featuring testserver: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does testserver sit in the rankings?
Player hours over seven days put testserver at #13,155, in the top 59% of all ranked servers.
What is the population on testserver?
Reading for testserver: offline at this moment; last seen 7 days 20 hours ago.
Server details
Where does testserver sit?
No region tag on testserver. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 37.39.192.159:28015.
What Rust version is testserver on?
Version check: Rust network protocol 2634 and build 167058 on Windows, run by testserver. Matching protocol is required to join. Let Steam update your game.
What is the uptime on testserver, and is it online?
testserver reports offline. The last reading came 7 days 20 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 21 October 2026, recorded by Rust Metrics.
Map and rules
What rules does testserver enforce, and what are its settings?
Check: gather rate. The name testserver does not state one. Group size, maximum: 5 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
Which map is live on testserver?
Check: map. Procedural, generated by the game, on testserver.
Connection
How can you get onto testserver?
To join: start Rust, press F1 and type client.connect 37.39.192.159:28015. Or press Launch Rust here and Steam opens the game and connects you.