RUST METRICSFlight deck · live data
Data live Servers11,856 Players86,772 Populated3,806 Fresh wipes 3 h363 Scan5 min
‹ All servers37.27.235.111:28050
Online Full Queue Fresh wipe Wipe due No query

SP Private

Online EU 37.27.235.111:28050 checked 10m ago

duo monthly wipes vanillamoddedoxide
COM 1 · connect

Server instruments

last reading Thu 13:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 5 SERVER FPS

Server fps

48 h low 5 · below 20 is lag, below 10 is bad
0 25 50 75 100 ENT 78,517 ×1000

Entities

48 h range 76,116–78,648 · memory 3,095 MB
1239 ET SINCE RESTART 6D 06H

Uptime

6 days 6 hours since its last restart, at the last reading
7-day average0peak 1
Rank#12,950top 58% · #2418 in EU
Last wipe6d agomonthly schedule
Next wipe7d 3hThu 5 Nov, 19:00 UTC FW
Memory3,095MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75116:0001:0010:0019:0004:0013:00

Hourly average and peak, UTC.

REC 2

Server performance

01020304016:0001:0010:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 58% of all ranked servers, top 83% in EU, and #352 of the duo servers (top 84%). Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence

usual gap21.4 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 3

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 3hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC35d 3hFW

The first 48 hours of its last wipes

Fri 23 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 06:33 UTC6d ago 1 – running 0
Thu 1 Oct, 21:10 UTC FW27d ago 1 halved by day 3 21.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on SP Private?

An average of 1 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. It fell below half by day 3 when it didn't.

How often does SP Private wipe, and when?

Once a month SP Private wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world in play was created 6 days 8 hours ago. Its tags carry a monthly wipe schedule.

Tags

Which tags does SP Private carry, and what do they mean?

Tags published by SP Private, read by the game's server browser: gmvanilla (Game mode): Survival on vanilla settings; mp50 (Max players): Slots: 50; ts2 (Group limit): Teams are capped at 2; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server; EU (Europe): Europe is the browser category it sits in. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show SP Private?

These Rust Metrics lists carry SP Private: Duo Rust servers, EU Rust servers, checked and Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Duo; Wipe schedule: Monthly; Last wipe: In the last week.

Population

Where does SP Private sit in the rankings?

Top 58% of all ranked servers: SP Private takes #12,950 on seven-day player hours and #2,418 in Europe. Among servers in duo, it stands at #352.

How full does SP Private get?

Current headcount on SP Private: 0 players, 50 slots available. Check: players over seven days. Average 0, peak 1. Average at the busiest hour was 0 players, at 08:00 UTC over the last 48 hours.

Server

Where does SP Private sit?

Its EU tag places SP Private in Europe. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 37.27.235.111:28050.

What Rust version is SP Private on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by SP Private. To get in, your game needs the same protocol; Steam applies the update.

Is performance on SP Private within range?

Check: fps. Average 6 server fps over the last 48 hours, low of 5. Within range. Reading: 78,648 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 3,468 MB. Expect lag when fps falls and entities climb.

Is SP Private up, and how often does it stay up?

Reading: online. SP Private answers right now. Reading: uptime. About 6 days 6 hours ago it restarted, on its own count. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Map and rules

What rules does SP Private enforce, and what are its settings?

Reading the name gives no gather rate for SP Private. The group cap is 2 players, read as duo. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. The server calls itself vanilla, with this meaning: the stock game: Facepunch's rates, kits and rules, unchanged. Anti-cheat reading: VAC on, Valve's system.

What map is SP Private on?

Check: map. Procedural, size 3,700, seed 1858581831, generated by the game on SP Private. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Connection

How can you get onto SP Private?

Press F1 in Rust and enter client.connect 37.27.235.111:28050. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,^v,EU,gmvanilla,cs168909,ts2,^o^z

Game

gmvanilla
Game mode Survival on vanilla settings.
mp50
Max players Slots: 50.
ts2
Group limit Teams are capped at 2.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the monthly cycle here.

Difficulty

^v
Vanilla The stock game: Facepunch's rates, kits and rules, unchanged.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Plugins or settings make this a modded server.

Region

EU
Europe Europe is the browser category it sits in.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.