SP Private
Online EU 37.27.235.111:28050 checked 10m ago
Server instruments
last reading Thu 13:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 5 · below 20 is lag, below 10 is badEntities
48 h range 76,116–78,648 · memory 3,095 MBUptime
6 days 6 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 58% of all ranked servers, top 83% in EU, and #352 of the duo servers (top 84%). Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 3hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 3hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 06:33 UTC6d ago | 1 | – | running | 0 |
| Thu 1 Oct, 21:10 UTC FW27d ago | 1 | halved by day 3 | 21.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 7/550
- 4/550
- 17/550
- 3/550
- 2/550
- 4/550
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on SP Private?
An average of 1 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. It fell below half by day 3 when it didn't.
How often does SP Private wipe, and when?
Once a month SP Private wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world in play was created 6 days 8 hours ago. Its tags carry a monthly wipe schedule.
Tags
Which tags does SP Private carry, and what do they mean?
Tags published by SP Private, read by the game's server browser: gmvanilla (Game mode): Survival on vanilla settings; mp50 (Max players): Slots: 50; ts2 (Group limit): Teams are capped at 2; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server; EU (Europe): Europe is the browser category it sits in. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show SP Private?
These Rust Metrics lists carry SP Private: Duo Rust servers, EU Rust servers, checked and Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Duo; Wipe schedule: Monthly; Last wipe: In the last week.
Population
Where does SP Private sit in the rankings?
Top 58% of all ranked servers: SP Private takes #12,950 on seven-day player hours and #2,418 in Europe. Among servers in duo, it stands at #352.
How full does SP Private get?
Current headcount on SP Private: 0 players, 50 slots available. Check: players over seven days. Average 0, peak 1. Average at the busiest hour was 0 players, at 08:00 UTC over the last 48 hours.
Server
Where does SP Private sit?
Its EU tag places SP Private in Europe. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 37.27.235.111:28050.
What Rust version is SP Private on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by SP Private. To get in, your game needs the same protocol; Steam applies the update.
Is performance on SP Private within range?
Check: fps. Average 6 server fps over the last 48 hours, low of 5. Within range. Reading: 78,648 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 3,468 MB. Expect lag when fps falls and entities climb.
Is SP Private up, and how often does it stay up?
Reading: online. SP Private answers right now. Reading: uptime. About 6 days 6 hours ago it restarted, on its own count. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Map and rules
What rules does SP Private enforce, and what are its settings?
Reading the name gives no gather rate for SP Private. The group cap is 2 players, read as duo. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. The server calls itself vanilla, with this meaning: the stock game: Facepunch's rates, kits and rules, unchanged. Anti-cheat reading: VAC on, Valve's system.
What map is SP Private on?
Check: map. Procedural, size 3,700, seed 1858581831, generated by the game on SP Private. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
How can you get onto SP Private?
Press F1 in Rust and enter client.connect 37.27.235.111:28050. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.