DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS
Online 37.244.237.248:28015 checked 9m ago
Server instruments
last reading Wed 21:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 59 · below 20 is lag, below 10 is badEntities
48 h range 57,191–74,387 · memory 2,657 MBUptime
19 h 2 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 35% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 7d 19h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 19hFW
- WPT 2Tue 10 Nov, 10:04 UTC12d 10h
- WPT 3Tue 24 Nov, 10:04 UTC26d 10h
- WPT 4Thu 3 Dec, 19:00 UTC35d 19hFW
- WPT 5Tue 8 Dec, 10:04 UTC40d 10h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 10:04 UTC15d ago | 1 | – | running | 0 |
| Thu 8 Oct, 20:35 UTC20d ago | 2 | halved by day 1 | 4.6 days | 0 |
| Fri 2 Oct, 12:26 UTC26d ago | 2 | held half | 6.3 days | 1 |
| Thu 1 Oct, 17:35 UTC FW27d ago | 2 | – | 0.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 282/2000
- 219/2000
- 125/200
- 16/200
- 17/100
- 54/250
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS?
An average of 2 players came at the busiest on its recent wipes. 1 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 50% of its recent wipes. When it didn't hold, by day 1 it fell below half.
When does DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS wipe?
Its tag guides the prediction: too few of DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS's wipes are on record to confirm its schedule. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. 6 days 4 hours ago the current world was made. Its tags publish a wipe schedule of one wipe every two weeks.
Lists and filters
Which tags does DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS carry, and what do they mean?
These are the tags DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): 100 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^b (Biweekly): It wipes once a fortnight; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS appear in Rust Metrics lists and filters?
Rust Metrics lists featuring DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS: Modded Rust servers, checked live and Rust PvE servers. Check: filters. On the server list it appears under these: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.
Player count
Where does DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS sit in the rankings?
Player hours over seven days put DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS at #7,777, in the top 35% of all ranked servers.
What player count does DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS carry?
0 of 100 slots are filled on DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS right now. Check: players over seven days. Average 0, peak 2.
Server
Which location does DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS run from?
No region tag on DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 37.244.237.248:28015.
What Rust version is DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS on?
Rust network protocol 2635 and build 168909 on Windows is the build DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS runs. To get in, your game needs the same protocol; Steam applies the update.
How does DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS perform?
Over the last 48 hours the average was 135 server fps; the floor was 59. Check: entities. The peak was 74,387, counting buildings, deployables and the rest of the world. Memory peak: 3,242 MB. Expect lag when fps falls and entities climb.
How reliable is DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS, and is it online now?
Check: connection. DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS is online at this moment. Check: restart. The uptime it reports puts the last restart about 19 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. The first sighting on Rust Metrics was 30 September 2026.
Settings and map
What rules does DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS enforce, and what are its settings?
No gather rate appears in the name: DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS. The group cap is 8 players, which is the default in the game. Mode check gives pve; no combat against other players. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
Which map is live on DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS?
Size 3,500 and seed 1525560128: the game generates the procedural map on DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS from them. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
What do you do to join DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS?
Check: join. Open Rust, press F1, then enter client.connect 37.244.237.248:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. https://deadrop-server.duckdns.org/ is where its website sits.
