RTS FIRE
Offline EU 37.230.210.24:26000 checked 42d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Next wipe Wednesday 4 November, 16:29 UTC, in 5d 20h. Weekly: 7 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 128/100
- 150/225
- 346/350
- 102/175
- 27/100
- 7/125
Quick answers
from the figures on this pageWipe timing
What wipe timing does RTS FIRE follow?
An estimate from weekly: 7 days after its last wipe gives RTS FIRE's next wipe. Wednesday 4 November at 16:29 UTC is when its next wipe is due. The world it runs now was made 43 days 3 hours ago. A weekly wipe schedule is published in its tags.
Tag meanings
How should you read the tags on RTS FIRE?
These are the tags RTS FIRE publishes, and the server browser reads them: gmvanilla (Game mode): Check: mode. Vanilla survival; mp100 (Max players): Slots: 100; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163794 (Build): The server runs game build 163794; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^w (Weekly): Check: wipe cycle. Every week; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game; EU (Europe): The server browser files it under Europe. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show RTS FIRE?
Rust Metrics lists featuring RTS FIRE: EU Rust servers, checked and Modded Rust servers, checked live. Reading: server list filters. It comes up under Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Occupancy
What position does RTS FIRE hold among Rust servers?
Top – of all ranked servers: RTS FIRE takes #15,496 on seven-day player hours and #2,546 in Europe.
What player count does RTS FIRE carry?
Status for RTS FIRE: offline. Last seen 42 days 4 hours ago.
Operator and location
What location is RTS FIRE hosted in?
RTS FIRE gives Europe as its location, with the EU tag. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 37.230.210.24:26000.
What Rust version is RTS FIRE on?
Reading: RTS FIRE, Rust network protocol 2633 and build 163794, Linux. Matching protocol is required to join. Let Steam update your game.
How reliable is RTS FIRE, and is it online now?
Reading: offline. RTS FIRE last answered 42 days 4 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 16 September 2026.
Settings and map
What settings and rules apply on RTS FIRE?
Reading the name gives no gather rate for RTS FIRE. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. The server calls itself vanilla, with this meaning: rates, kits and rules are exactly as Facepunch ships them. Anti-cheat reading: VAC on, Valve's system.
What map is RTS FIRE on?
Check: map. Procedural, size 3,600, seed 1337, generated by the game on RTS FIRE. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
What do you do to join RTS FIRE?
To join: start Rust, press F1 and type client.connect 37.230.210.24:26000. Or press Launch Rust here and Steam opens the game and connects you. You can find its website at https://hosting.alkad.org/.