RUST METRICSFlight deck · live data
Data live Servers11,624 Players39,956 Populated2,839 Fresh wipes 3 h126 Scan5 min
‹ All servers37.230.137.6:20520
Online Full Queue Fresh wipe Wipe due No query

A Rust Server

Online EU 37.230.137.6:20520 checked 11m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Fri 03:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 133 SERVER FPS

Server fps

48 h low 128 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 62,376 ×1000

Entities

48 h range 5,083–64,241 · memory 2,295 MB
1239 ET SINCE RESTART 04:55

Uptime

4 h 55 min since its last restart, at the last reading
7-day average0peak 1
Rank#12,937top 58% · #2395 in EU
Last wipe6h agono schedule published
Next wipe–no rhythm it keeps
Memory2,295MB48 h peak 1 players
REC 1

Players

AveragePeakWipe
00.250.50.75106:0015:0001:0009:0018:0003:00Wiped Thu 29 Oct, 22:16 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

Server fpsWipe
010020030040006:0015:0001:0009:0018:0003:00Wiped Thu 29 Oct, 22:16 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 58% of all ranked servers, top 82% in EU. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap16.8 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Sat 10 OctThu 1 OctMon 14 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 22:16 UTC6h ago – – running 0
Sat 10 Oct, 20:56 UTC19d ago 1 halved by day 1 19.1 days 0
Thu 1 Oct, 18:44 UTC FW28d ago 1 halved by day 2 9.1 days 0
Mon 14 Sep, 23:09 UTC45d ago 1 halved by day 3 16.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on A Rust Server when wipe day comes?

An average of 1 players came at the busiest on its recent wipes. 1 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell below half by day 2 when it didn't.

When does A Rust Server wipe?

No next wipe can be predicted for A Rust Server, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 6 hours ago.

Tags

How should you read the tags on A Rust Server?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): 50 slots in total; ts999 (Group limit): Team cap: 999; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server; EU (Europe): The server browser files it under Europe from A Rust Server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show A Rust Server?

Rust Metrics lists featuring A Rust Server: EU Rust servers, checked and Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Population

Where does A Rust Server sit in the rankings?

Player hours over the last seven days put A Rust Server at #12,937, #2,395 in Europe, in the top 58% of all ranked servers.

What is the population on A Rust Server?

Current headcount on A Rust Server: 0 players, 50 slots available. Seven-day check: 0 players on average. Peak reading: 1. Check: 48-hour peak. 22:00 UTC, 1 players on average.

Operator and location

Where does A Rust Server sit?

A Rust Server gives Europe as its location, with the EU tag. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 37.230.137.6:20520.

What Rust version is A Rust Server on?

Rust network protocol 2635 and build 168909 on Linux is the build A Rust Server runs. Matching protocol is required to join. Let Steam update your game.

How does A Rust Server perform?

Reading: 226 server fps on average across the last 48 hours. It never dropped below 128. Peak entity count: 64,241. Buildings, deployables and all else included. Check: memory. Peak use was 2,578 MB. Expect lag when fps falls and entities climb.

Is A Rust Server up, and how often does it stay up?

Check: connection. A Rust Server is online at this moment. Check: restart. The uptime it reports puts the last restart about 4 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Settings and map

What rules does A Rust Server enforce, and what are its settings?

Check: gather rate. The name A Rust Server does not state one. The cap on groups is 999 players. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.

What map is A Rust Server on?

Size 3,500 and seed 123322: the game generates the procedural map on A Rust Server from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Connection

How do you connect to A Rust Server?

Check: join. Open Rust, press F1, then enter client.connect 37.230.137.6:20520. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. https://hosting.alkad.org/ is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,EU,gmrust,cs168909,ts999,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players 50 slots in total.
ts999
Group limit Team cap: 999.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build reading: 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Plugins or settings make this a modded server.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.