RUST METRICSFlight deck · live data
Data live Servers11,614 Players34,171 Populated2,816 Fresh wipes 3 h69 Scan5 min
‹ All servers37.228.252.103:28415
Offline Full Queue Fresh wipe Wipe due No query

KL TEST 5x - do not join

Offline 37.228.252.103:28415 checked 22d ago

5x duo moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.5 1 1.5 2 PAX 0 /2

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,949top 71%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep30 Sep3 Oct7 Oct10 Oct13 Oct

Top 71% of all ranked servers, and #379 of the duo servers (top 89%). Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap4.1 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Mon 5 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 23:43 UTC23d ago 0 – running 0
Thu 1 Oct, 20:55 UTC FW27d ago 0 – 4.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on KL TEST 5x - do not join?

The busiest point of its recent wipes drew 0 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.

What wipe timing does KL TEST 5x - do not join follow?

To tell the rhythm of KL TEST 5x - do not join, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 27 days 8 hours ago.

Lists and filters

Which tags does KL TEST 5x - do not join carry, and what do they mean?

These are the tags KL TEST 5x - do not join publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp2 (Max players): Slots: 2; ts2 (Group limit): Teams are capped at 2; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): Game build reading: 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Carbon handles the plugins here. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show KL TEST 5x - do not join?

On Rust Metrics, KL TEST 5x - do not join sits in these lists: Best 5x Rust servers: live readings, Duo Rust servers and Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: Duo; Gather rate: 5x.

Player count

What position does KL TEST 5x - do not join hold among Rust servers?

Player hours over seven days put KL TEST 5x - do not join at #15,949, in the top 71% of all ranked servers. The duo group places it at #379.

How full does KL TEST 5x - do not join get?

KL TEST 5x - do not join is not responding; status offline, last seen 22 days 23 hours ago.

Server details

What location is KL TEST 5x - do not join hosted in?

Reading: location. KL TEST 5x - do not join gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 37.228.252.103:28415.

What Rust version is KL TEST 5x - do not join on?

Version check: Rust network protocol 2634 and build 166652 on Windows, run by KL TEST 5x - do not join. To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on KL TEST 5x - do not join, and is it online?

Reading: offline. KL TEST 5x - do not join last answered 22 days 23 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 27 September 2026, recorded by Rust Metrics.

Rules and settings

What rules does KL TEST 5x - do not join enforce, and what are its settings?

The name carries the rate: 5x gather on KL TEST 5x - do not join. Check: group limit. 2 players, under the name duo. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Carbon plugins are running. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on KL TEST 5x - do not join?

Check: map. Procedural, generated by the game, on KL TEST 5x - do not join.

How to join

What do you do to join KL TEST 5x - do not join?

Check: join. Open Rust, press F1, then enter client.connect 37.228.252.103:28415. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs166652,ts2,^z,^y

Game

gmrust
Game mode The game mode is plain Rust survival.
mp2
Max players Slots: 2.
ts2
Group limit Teams are capped at 2.
v2634
Protocol Your game must run protocol 2634 to get in.
cs166652
Build Game build reading: 166652.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Carbon handles the plugins here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.