TestPvp X10
Online 37.192.174.169:28002 checked 11m ago
Server instruments
last reading Thu 22:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 53 · below 20 is lag, below 10 is badEntities
48 h range 6,065–8,903 · memory 983 MBUptime
22 h 0 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 43% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 6d 19h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC6d 19hFW
- WPT 2Thu 12 Nov, 00:11 UTC13d 0h
- WPT 3Thu 19 Nov, 00:11 UTC20d 0h
- WPT 4Thu 26 Nov, 00:11 UTC27d 0h
- WPT 5Thu 3 Dec, 19:00 UTC34d 19hFW
- WPT 6Thu 10 Dec, 00:11 UTC41d 0h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 12 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 00:11 UTC21d ago | 1 | – | running | 0 |
| Thu 1 Oct, 19:14 UTC FW28d ago | 1 | halved by day 1 | 6.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 235/250
- 193/250
- 137/200
- 120/400
- 257/300
- 23/50
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on TestPvp X10?
The busiest point of its recent wipes drew 1 players on average. 12 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell below half by day 1 when it didn't.
When does TestPvp X10 wipe?
The prediction follows its tag, because too few of TestPvp X10's wipes are on record to confirm its schedule. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world in play was created 28 days 4 hours ago. The tags state a wipe schedule of one wipe a week.
Tag meanings
How should you read the tags on TestPvp X10?
These are the tags TestPvp X10 publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^w (Weekly): Check: wipe cycle. Every week; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show TestPvp X10?
These Rust Metrics lists carry TestPvp X10: 10x Rust servers and Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 10x.
Player count
Where does TestPvp X10 sit in the rankings?
Player hours over seven days put TestPvp X10 at #9,500, in the top 43% of all ranked servers.
What player count does TestPvp X10 carry?
Current headcount on TestPvp X10: 0 players, 100 slots available. Seven-day check: 0 players on average. Peak reading: 1. The last 48 hours peaked at 04:00 UTC, averaging 0 players at that hour.
Server details
Which location does TestPvp X10 run from?
Reading: location. TestPvp X10 gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 37.192.174.169:28002.
What Rust version is TestPvp X10 on?
Reading: TestPvp X10, Rust network protocol 2635 and build 168909, Windows. To get in, your game needs the same protocol; Steam applies the update.
Is performance on TestPvp X10 within range?
Check: fps. Average 69 server fps over the last 48 hours, low of 53. Within range. Reading: 8,903 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 1,094 MB. What players call lag comes from low fps and an entity count on the rise.
Is TestPvp X10 up, and how often does it stay up?
Check: connection. TestPvp X10 is online at this moment. Check: restart. The uptime it reports puts the last restart about 22 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 15 September 2026.
Rules and settings
What settings and rules apply on TestPvp X10?
The name carries the rate: 10x gather on TestPvp X10. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
Which map is live on TestPvp X10?
From seed 909457518, the game generates the procedural map on TestPvp X10. Its size is 1,500. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
What do you do to join TestPvp X10?
Press F1 in Rust and enter client.connect 37.192.174.169:28002. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.