Testing server
Online EU 37.187.28.4:28023 checked 2h ago
Server instruments
last reading Wed 17:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 29 · below 20 is lag, below 10 is badEntities
48 h range 791–2,920 · memory 1,033 MBUptime
2 days 20 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 88% in EU, and #629 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Sunday 1 November, 02:15 UTC, in 3d 6h. Weekly: 7 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 0/200
- 1/200
- 8/200
- 3/150
- 3/100
- 433/475
Quick answers
from the figures on this pageWipe timing
How often does Testing server wipe, and when?
An estimate from weekly: 7 days after its last wipe gives Testing server's next wipe. On Sunday 1 November at 02:15 UTC its next wipe is due. The world it runs now was made 24 days 17 hours ago. Its tags carry a weekly wipe schedule.
Lists and filters
Which tags does Testing server carry, and what do they mean?
These are the tags Testing server publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp9 (Max players): Slots: 9; ts4 (Group limit): Team cap: 4; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^w (Weekly): It wipes each week; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Carbon handles the plugins here; EU (Europe): Its browser listing: Europe. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Who is in charge of Testing server?
No other server we track uses the slimi.lt hostname that Testing server publishes.
Which lists and filters on Rust Metrics show Testing server?
On Rust Metrics, Testing server sits in these lists: EU Rust servers, checked and Modded Rust servers, checked live. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: Quad; Wipe schedule: Weekly.
Player count
What position does Testing server hold among Rust servers?
Ranked by seven-day player hours, Testing server sits at #15,373 and #2,574 in Europe, inside the top 69%. Among servers in quad, it stands at #629.
What player count does Testing server carry?
0 of 9 slots are filled on Testing server right now. Check: player average. 0 over the last seven days.
Operator and location
Where does Testing server sit?
Reading: location. The EU tag puts Testing server in Europe. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 37.187.28.4:28023.
What Rust version is Testing server on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by Testing server. Check: protocol. To join, your game must match; Steam handles the update.
How does Testing server perform?
Check: fps. Average 30 server fps over the last 48 hours, low of 29. Within range. Reading: 2,920 entities at the highest. That covers buildings, deployables and everything else. Reading: 1,163 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.
How reliable is Testing server, and is it online now?
Check: connection. Testing server is online at this moment. Reading: uptime. About 2 days 20 hours ago it restarted, on its own count. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. Check: first contact. Rust Metrics logged it on 4 October 2026.
Rules and settings
How is Testing server configured, and what rules are in force?
Reading the name gives no gather rate for Testing server. Check: group limit. 4 players, under the name quad. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Carbon of them. VAC is on. That is Valve's anti-cheat.
What map is Testing server on?
Size 1,000 and seed 1234: the game generates the procedural map on Testing server from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
How can you get onto Testing server?
To join: start Rust, press F1 and type client.connect 37.187.28.4:28023. Or press Launch Rust here and Steam opens the game and connects you. https://basemates.net is where its website sits.