RUST METRICSFlight deck · live data
Data live Servers11,869 Players90,153 Populated3,832 Fresh wipes 3 h374 Scan5 min
‹ All servers37.187.132.91:28115
Offline Full Queue Fresh wipe Wipe due No query

[EU] SINMAS DEV SERVER

Offline 37.187.132.91:28115 checked 11d ago

vanillamoddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 0 /?

Players now

no slots published 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,280top 70%
Last wipe27d agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct10 Oct17 Oct24 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak3players, last three wipes

The first 48 hours of its last wipes

Thu 1 OctThu 1 OctMon 28 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:51 UTC FW27d ago 0 – running 0
Thu 1 Oct, 11:15 UTC28d ago 0 – 0.3 days 1
Mon 28 Sep, 08:21 UTC31d ago 8 – 3.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on [EU] SINMAS DEV SERVER when wipe day comes?

The busiest point of its recent wipes drew 3 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.

How often does [EU] SINMAS DEV SERVER wipe, and when?

There is no next wipe to predict: [EU] SINMAS DEV SERVER wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 27 days 21 hours ago.

Tags

Which tags does [EU] SINMAS DEV SERVER carry, and what do they mean?

These are the tags [EU] SINMAS DEV SERVER publishes, and the server browser reads them: gmvanilla (Game mode): Survival on vanilla settings; mp0 (Max players): 0 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): The server runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Carbon handles the plugins here. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does [EU] SINMAS DEV SERVER appear in Rust Metrics lists and filters?

Rust Metrics lists featuring [EU] SINMAS DEV SERVER: EU Rust servers, checked and Modded Rust servers, checked live. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

Occupancy

What position does [EU] SINMAS DEV SERVER hold among Rust servers?

Ranking for [EU] SINMAS DEV SERVER: #15,280 on seven-day player hours, top 70% of all ranked servers.

How full does [EU] SINMAS DEV SERVER get?

Status for [EU] SINMAS DEV SERVER: offline. Last seen 11 days 19 hours ago.

Operator and location

Which location does [EU] SINMAS DEV SERVER run from?

Reading: location. Nothing in the tags, but the name of [EU] SINMAS DEV SERVER points to Europe. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 37.187.132.91:28115.

What Rust version is [EU] SINMAS DEV SERVER on?

Version check: Rust network protocol 2634 and build 167781 on Linux, run by [EU] SINMAS DEV SERVER. Matching protocol is required to join. Let Steam update your game.

How reliable is [EU] SINMAS DEV SERVER, and is it online now?

[EU] SINMAS DEV SERVER reports offline. The last reading came 11 days 19 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 13 September 2026.

Rules and settings

How is [EU] SINMAS DEV SERVER configured, and what rules are in force?

No gather rate appears in the name: [EU] SINMAS DEV SERVER. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Carbon of them. Vanilla is the label it uses: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. VAC is on. That is Valve's anti-cheat.

What map is [EU] SINMAS DEV SERVER on?

Size 3,400 and seed 1337: the game generates the procedural map on [EU] SINMAS DEV SERVER from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Its map carries the name Custom Map.

Connection

How do you connect to [EU] SINMAS DEV SERVER?

Check: join. Open Rust, press F1, then enter client.connect 37.187.132.91:28115. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. You can find its website at https://sinmas.eu.

PLACARDS

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,^z,^y,^v,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode Survival on vanilla settings.
mp0
Max players 0 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Protocol 2634: join only on the same game version.
cs167781
Build The server runs game build 167781.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Difficulty

^v
Vanilla Unmodified from Facepunch's release: no altered rates, no kits, no extra rules.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Carbon handles the plugins here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.