RED PLANET TEST (local)
Offline 37.142.151.246:28015 checked 6d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers, and #494 of the trio servers (top 79%). Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 16:01 UTC6d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 18/200
- 27/100
- 2/200
- 8/550
- 1/550
- 1/550
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on RED PLANET TEST (local)?
An average of 0 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 0 hours in.
When does RED PLANET TEST (local) wipe?
Its rhythm cannot be told from the wipes of RED PLANET TEST (local) on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 6 days 12 hours ago the current world was made.
Tags
How should you read the tags on RED PLANET TEST (local)?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts3 (Group limit): Teams are capped at 3; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): Game build reading: 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server from RED PLANET TEST (local). Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does RED PLANET TEST (local) appear in Rust Metrics lists and filters?
Rust Metrics lists featuring RED PLANET TEST (local): Modded Rust servers, checked live and Trio servers, group limit 3. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Trio; Last wipe: In the last week.
Player count
Where does RED PLANET TEST (local) sit in the rankings?
Ranking for RED PLANET TEST (local): #13,731 on seven-day player hours, top 62% of all ranked servers. Check: group rank. #494 among trio servers.
What is the population on RED PLANET TEST (local)?
RED PLANET TEST (local) is not responding; status offline, last seen 6 days 10 hours ago. Check: players over seven days. Average 0, peak 1.
Server details
Where does RED PLANET TEST (local) sit?
Reading: location. RED PLANET TEST (local) gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 37.142.151.246:28015.
What Rust version is RED PLANET TEST (local) on?
Version check: Rust network protocol 2634 and build 167781 on Windows, run by RED PLANET TEST (local). To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on RED PLANET TEST (local), and is it online?
Reading: offline. RED PLANET TEST (local) last answered 6 days 10 hours ago. Uptime for the last 6 full days: 0 of 144 hours, or 0%. Reading: first seen 22 October 2026, recorded by Rust Metrics.
Rules and settings
What settings and rules apply on RED PLANET TEST (local)?
Check: gather rate. The name RED PLANET TEST (local) does not state one. Groups stop at 3 players. The label given is trio. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
How to join
How can you get onto RED PLANET TEST (local)?
Press F1 in Rust and enter client.connect 37.142.151.246:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.