RUST METRICSFlight deck · live data
Data live Servers11,699 Players40,133 Populated2,984 Fresh wipes 3 h93 Scan5 min
‹ All servers37.142.149.217:28015
Offline Full Queue Fresh wipe Wipe due No query

RED PLANET TEST (local)

Offline 37.142.149.217:28015 checked 1d ago

trio moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak 1
Rank#8,070top 36%
Last wipe1d agono schedule published
Next wipe–no rhythm it keeps
Memory–48 h peak 1 players
REC 1

Players

AveragePeakWipe
00.250.50.75102:0006:0009:0013:0016:0020:00Wiped Tue 27 Oct, 07:56 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct

Top 36% of all ranked servers, and #421 of the trio servers (top 67%). Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.3 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Mon 26 OctMon 26 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 07:56 UTC1d ago – – running 0
Mon 26 Oct, 22:28 UTC2d ago 1 – 0.4 days 0
Mon 26 Oct, 15:37 UTC2d ago 1 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on RED PLANET TEST (local) when wipe day comes?

An average of 1 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 0 hours.

How often does RED PLANET TEST (local) wipe, and when?

No next wipe can be predicted for RED PLANET TEST (local), which wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 42 hours ago.

Lists and filters

Which tags does RED PLANET TEST (local) carry, and what do they mean?

These are the tags RED PLANET TEST (local) publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts3 (Group limit): Teams are capped at 3; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does RED PLANET TEST (local) appear in Rust Metrics lists and filters?

These Rust Metrics lists carry RED PLANET TEST (local): Modded Rust servers, checked live and Trio servers, group limit 3. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Trio; Last wipe: In the last 3 days.

Player count

Where does RED PLANET TEST (local) sit in the rankings?

Player hours over seven days put RED PLANET TEST (local) at #8,070, in the top 36% of all ranked servers. The trio group places it at #421.

What is the population on RED PLANET TEST (local)?

Status for RED PLANET TEST (local): offline. Last seen 29 hours ago. Check: players over seven days. Average 0, peak 1. The last 48 hours peaked at 02:00 UTC, averaging 1 players at that hour.

Server details

Where does RED PLANET TEST (local) sit?

No region tag on RED PLANET TEST (local). Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 37.142.149.217:28015.

What Rust version is RED PLANET TEST (local) on?

Rust network protocol 2635 and build 168909 on Windows is the build RED PLANET TEST (local) runs. Check: protocol. To join, your game must match; Steam handles the update.

Is RED PLANET TEST (local) up, and how often does it stay up?

RED PLANET TEST (local) reports offline. The last reading came 29 hours ago. Uptime for the last 2 full days: 21 of 48 hours, or 44%. Check: first contact. Rust Metrics logged it on 26 October 2026.

Settings and map

What rules does RED PLANET TEST (local) enforce, and what are its settings?

No gather rate appears in the name: RED PLANET TEST (local). The group cap is 3 players, read as trio. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.

Join

How can you get onto RED PLANET TEST (local)?

Check: join. Open Rust, press F1, then enter client.connect 37.142.149.217:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts3,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players 10 slots in total.
ts3
Group limit Teams are capped at 3.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.