RED PLANET TEST (local)
Offline 37.142.144.119:28015 checked 4d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 51% of all ranked servers, and #460 of the trio servers (top 74%). Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 13:43 UTC4d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 14/200
- 49/550
- 12/200
- 13/100
- 8/550
- 0/550
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on RED PLANET TEST (local)?
The busiest point of its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in.
How often does RED PLANET TEST (local) wipe, and when?
The rhythm of RED PLANET TEST (local)'s wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 4 days 18 hours ago.
Lists and filters
Which tags does RED PLANET TEST (local) carry, and what do they mean?
These are the tags RED PLANET TEST (local) publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts3 (Group limit): Team cap: 3; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does RED PLANET TEST (local) appear in Rust Metrics lists and filters?
These Rust Metrics lists carry RED PLANET TEST (local): Modded Rust servers, checked live and Trio servers, group limit 3. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Trio; Last wipe: In the last week.
Player count
What position does RED PLANET TEST (local) hold among Rust servers?
Ranking for RED PLANET TEST (local): #11,383 on seven-day player hours, top 51% of all ranked servers. The trio group places it at #460.
How full does RED PLANET TEST (local) get?
Reading for RED PLANET TEST (local): offline at this moment; last seen 4 days 16 hours ago. Check: players over seven days. Average 0, peak 1.
Server
Which location does RED PLANET TEST (local) run from?
No region comes from RED PLANET TEST (local). Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 37.142.144.119:28015.
What Rust version is RED PLANET TEST (local) on?
Rust network protocol 2635 and build 168909 on Windows is the build RED PLANET TEST (local) runs. To get in, your game needs the same protocol; Steam applies the update.
Is RED PLANET TEST (local) up, and how often does it stay up?
Check: connection. RED PLANET TEST (local) is offline at this moment. Last contact was 4 days 16 hours ago. Reading: 0% uptime over the last 4 full days. It was up 0 of 96 hours. Check: first contact. Rust Metrics logged it on 25 October 2026.
Rules and settings
How is RED PLANET TEST (local) configured, and what rules are in force?
Check: gather rate. The name RED PLANET TEST (local) does not state one. Check: group limit. 3 players, under the name trio. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
How to join
What do you do to join RED PLANET TEST (local)?
To join: start Rust, press F1 and type client.connect 37.142.144.119:28015. Or press Launch Rust here and Steam opens the game and connects you.