RUST METRICSFlight deck · live data
Data live Servers11,694 Players49,675 Populated3,031 Fresh wipes 3 h104 Scan5 min
‹ All servers37.120.191.40:28015
Online Full Queue Fresh wipe Wipe due No query

CGC RustChaos

Online 37.120.191.40:28015 checked 10m ago

moddedoxidepve
COM 1 · connect

Server instruments

last reading Fri 01:00 UTC
0 10 20 30 40 PAX 0 /40

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 36 SERVER FPS

Server fps

48 h low 24 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 113,380 ×1000

Entities

48 h range 106,880–114,314 · memory 2,915 MB
1239 ET SINCE RESTART 07:35

Uptime

7 h 35 min since its last restart, at the last reading
7-day average0peak 1
Rank#5,756top 26%
Last wipe22d agono schedule published
Next wipe–no wipe seen yet
Memory2,915MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75103:0012:0022:0007:0016:0001:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608003:0012:0022:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct12 Oct16 Oct21 Oct25 Oct30 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

How often does CGC RustChaos wipe, and when?

Its rhythm cannot be told from the wipes of CGC RustChaos on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 22 days 12 hours ago.

Lists and filters

How should you read the tags on CGC RustChaos?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from CGC RustChaos. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show CGC RustChaos?

Rust Metrics lists featuring CGC RustChaos: Modded Rust servers, checked live and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

Player count

What position does CGC RustChaos hold among Rust servers?

Ranking for CGC RustChaos: #5,756 on seven-day player hours, top 26% of all ranked servers.

How full does CGC RustChaos get?

Current headcount on CGC RustChaos: 0 players, 40 slots available. Check: players over seven days. Average 0, peak 1. Average at the busiest hour was 1 players, at 10:00 UTC over the last 48 hours.

Operator and location

What location is CGC RustChaos hosted in?

No region tag on CGC RustChaos. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 37.120.191.40:28015.

What Rust version is CGC RustChaos on?

Rust network protocol 2635 and build 168909 on Windows is the build CGC RustChaos runs. Check: protocol. To join, your game must match; Steam handles the update.

Is performance on CGC RustChaos within range?

Over the last 48 hours the average was 35 server fps; the floor was 24. Peak entity count: 114,314. Buildings, deployables and all else included. Check: memory. Peak use was 4,207 MB. Lag, as players feel it, is low fps plus a climbing entity count.

Is CGC RustChaos up, and how often does it stay up?

Reading: online. CGC RustChaos answers right now. Check: restart. The uptime it reports puts the last restart about 7 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 7 October 2026, recorded by Rust Metrics.

Settings and map

What settings and rules apply on CGC RustChaos?

No gather rate appears in the name: CGC RustChaos. The group cap is 8 players, which is the default in the game. Mode check gives pve; fighting between players is off. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.

What map is CGC RustChaos on?

Check: map. Procedural, size 4,500, seed 6738, generated by the game on CGC RustChaos. The map repeats when size and seed match. Open it on RustMaps from this page.

How to join

What do you do to join CGC RustChaos?

Check: join. Open Rust, press F1, then enter client.connect 37.120.191.40:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp40
Max players The server holds 40 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Gameplay

^p
PvE There is no player-on-player combat here; the danger comes from the world.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.