Build-Server
Offline 31.77.10.167:28015 checked 2d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 0/30
- 11/200
- 4/50
- 6/30
- 4/200
- 3/200
Quick answers
from the figures on this pageReset cycle
When does Build-Server wipe?
The rhythm of Build-Server's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 3 days 8 hours ago the current world was made.
Tags
How should you read the tags on Build-Server?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^p (PvE): There is no player-on-player combat here; the danger comes from the world from Build-Server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Build-Server?
These Rust Metrics lists carry Build-Server: Build and creative servers, Rust community servers: live readings and Rust PvE servers. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last week.
Player count
Where does Build-Server sit in the rankings?
Ranking for Build-Server: #15,437 on seven-day player hours, top 69% of all ranked servers.
What player count does Build-Server carry?
Status for Build-Server: offline. Last seen 2 days 14 hours ago. A seven-day average of 0 players is the reading.
Server details
Where does Build-Server sit?
No region tag on Build-Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 31.77.10.167:28015.
What Rust version is Build-Server on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by Build-Server. Matching protocol is required to join. Let Steam update your game.
What is the uptime on Build-Server, and is it online?
Check: connection. Build-Server is offline at this moment. Last contact was 2 days 14 hours ago. Reading: 2% uptime over the last 2 full days. It was up 1 of 48 hours. The first sighting on Rust Metrics was 25 October 2026.
Rules and settings
How is Build-Server configured, and what rules are in force?
Reading the name gives no gather rate for Build-Server. The group cap is 8 players, which is the default in the game. Mode check gives pve; no combat against other players. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Build-Server?
Check: map. Procedural, generated by the game, on Build-Server.
Connection
How can you get onto Build-Server?
Check: join. Open Rust, press F1, then enter client.connect 31.77.10.167:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.