RUST METRICSFlight deck · live data
Data live Servers11,753 Players84,590 Populated3,868 Fresh wipes 3 h169 Scan5 min
‹ All servers31.77.10.167:28015
Offline Full Queue Fresh wipe Wipe due No query

Build-Server

Offline 31.77.10.167:28015 checked 2d ago

pve
COM 1 · connect

Server instruments

no direct query in 48 hours
0 5 10 15 20 PAX 0 /20

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,437top 69%
Last wipe3d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

When does Build-Server wipe?

The rhythm of Build-Server's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 3 days 8 hours ago the current world was made.

Tags

How should you read the tags on Build-Server?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^p (PvE): There is no player-on-player combat here; the danger comes from the world from Build-Server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Build-Server?

These Rust Metrics lists carry Build-Server: Build and creative servers, Rust community servers: live readings and Rust PvE servers. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last week.

Player count

Where does Build-Server sit in the rankings?

Ranking for Build-Server: #15,437 on seven-day player hours, top 69% of all ranked servers.

What player count does Build-Server carry?

Status for Build-Server: offline. Last seen 2 days 14 hours ago. A seven-day average of 0 players is the reading.

Server details

Where does Build-Server sit?

No region tag on Build-Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 31.77.10.167:28015.

What Rust version is Build-Server on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by Build-Server. Matching protocol is required to join. Let Steam update your game.

What is the uptime on Build-Server, and is it online?

Check: connection. Build-Server is offline at this moment. Last contact was 2 days 14 hours ago. Reading: 2% uptime over the last 2 full days. It was up 1 of 48 hours. The first sighting on Rust Metrics was 25 October 2026.

Rules and settings

How is Build-Server configured, and what rules are in force?

Reading the name gives no gather rate for Build-Server. The group cap is 8 players, which is the default in the game. Mode check gives pve; no combat against other players. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on Build-Server?

Check: map. Procedural, generated by the game, on Build-Server.

Connection

How can you get onto Build-Server?

Check: join. Open Rust, press F1, then enter client.connect 31.77.10.167:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp20
Max players The server holds 20 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build The server runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Gameplay

^p
PvE There is no player-on-player combat here; the danger comes from the world.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.