RUST METRICSFlight deck · live data
Data live Servers11,640 Players39,046 Populated2,948 Fresh wipes 3 h72 Scan5 min
‹ All servers31.7.57.155:28015
Offline Full Queue Fresh wipe Wipe due No query

Test Server (by magic)

Offline 31.7.57.155:28015 checked 1d ago

weekly wipes moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 38 75 112 150 PAX 0 /150

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,420top 69%
Last wipe2d agoweekly schedule
Next wipe4d 15hSun 1 Nov, 18:39 UTC
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Next wipe Sunday 1 November, 18:39 UTC, in 4d 15h. Weekly: 7 days after its last wipe

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

When does Test Server (by magic) wipe?

The estimate for Test Server (by magic)'s next wipe comes from weekly: 7 days after its last wipe. Due on Sunday 1 November at 18:39 UTC is its next wipe. The world it runs now was made 2 days 8 hours ago. A weekly wipe schedule is published in its tags.

Lists and filters

Which tags does Test Server (by magic) carry, and what do they mean?

Tags published by Test Server (by magic), read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp150 (Max players): 150 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^w (Weekly): Wipe cycle: weekly; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Test Server (by magic) appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Test Server (by magic): Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.

Occupancy

What position does Test Server (by magic) hold among Rust servers?

Player hours over seven days put Test Server (by magic) at #15,420, in the top 69% of all ranked servers.

What is the population on Test Server (by magic)?

Reading for Test Server (by magic): offline at this moment; last seen 34 hours ago. Check: player average. 0 over the last seven days.

Server

Where does Test Server (by magic) sit?

Reading: location. Test Server (by magic) gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 31.7.57.155:28015.

What Rust version is Test Server (by magic) on?

Reading: Test Server (by magic), Rust network protocol 2635 and build 168909, Windows. Matching protocol is required to join. Let Steam update your game.

Is Test Server (by magic) up, and how often does it stay up?

Check: connection. Test Server (by magic) is offline at this moment. Last contact was 34 hours ago. Uptime for the last 1 full day: 0 of 24 hours, or 0%. Reading: first seen 26 October 2026, recorded by Rust Metrics.

Rules and settings

How is Test Server (by magic) configured, and what rules are in force?

Check: gather rate. The name Test Server (by magic) does not state one. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.

Which map is live on Test Server (by magic)?

Check: map. Procedural, generated by the game, on Test Server (by magic).

How to join

How do you connect to Test Server (by magic)?

Check: join. Open Rust, press F1, then enter client.connect 31.7.57.155:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp150,ptrak,$r?,v2635,^w,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp150
Max players 150 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build The server runs game build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Wipe schedule

^w
Weekly Wipe cycle: weekly.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.