RUST METRICSFlight deck · live data
Data live Servers11,668 Players33,864 Populated2,833 Fresh wipes 3 h84 Scan5 min
‹ All servers31.59.180.70:28015
Offline Full Queue Fresh wipe Wipe due No query

RUST COMBAT | Training

Offline 31.59.180.70:28015 checked 3d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 10 20 30 40 PAX 0 /40

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,358top 69%
Last wipe13d agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct11 Oct16 Oct20 Oct25 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4.2 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Fri 16 OctFri 9 OctThu 8 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 12:07 UTC12d ago 0 – running 1
Fri 9 Oct, 02:18 UTC20d ago – – 7.4 days 0
Thu 8 Oct, 01:11 UTC21d ago 0 – 1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on RUST COMBAT | Training when wipe day comes?

At their busiest, its recent wipes drew 0 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.

How often does RUST COMBAT | Training wipe, and when?

No next wipe can be predicted for RUST COMBAT | Training, which wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 13 days 9 hours ago.

Tag meanings

Which tags does RUST COMBAT | Training carry, and what do they mean?

These are the tags RUST COMBAT | Training publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): The server holds 40 slots; ts20 (Group limit): Team cap: 20; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^c (Creative): Creative: nothing to gather, and you build whatever you want; ^d (Combat training): Practise aim and PvP here; the loot comes to you; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Carbon handles the plugins here. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does RUST COMBAT | Training appear in Rust Metrics lists and filters?

On Rust Metrics, RUST COMBAT | Training sits in these lists: Modded Rust servers, checked live, Aim training servers, live readings, Build and creative servers and Rust creative servers. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Creative ^c, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player count

Where does RUST COMBAT | Training sit in the rankings?

Player hours over seven days put RUST COMBAT | Training at #15,358, in the top 69% of all ranked servers.

What player count does RUST COMBAT | Training carry?

Status for RUST COMBAT | Training: offline. Last seen 3 days 5 hours ago. Check: player average. 0 over the last seven days.

Server details

Which location does RUST COMBAT | Training run from?

No region comes from RUST COMBAT | Training. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 31.59.180.70:28015.

What Rust version is RUST COMBAT | Training on?

Rust network protocol 2635 and build 168909 on Windows is the build RUST COMBAT | Training runs. To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on RUST COMBAT | Training, and is it online?

RUST COMBAT | Training reports offline. The last reading came 3 days 5 hours ago. Reading: 1% uptime over the last 7 full days. It was up 1 of 168 hours. Check: first contact. Rust Metrics logged it on 7 October 2026.

Rules and settings

What rules does RUST COMBAT | Training enforce, and what are its settings?

Reading the name gives no gather rate for RUST COMBAT | Training. Group size, maximum: 20 players. Mode check gives combat training; loot is handed out for aim and PvP practice. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Carbon. Anti-cheat reading: VAC on, Valve's system.

Join

What do you do to join RUST COMBAT | Training?

Press F1 in Rust and enter client.connect 31.59.180.70:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^z,^y,^c,^d,gmrust,cs168909,ts20

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp40
Max players The server holds 40 slots.
ts20
Group limit Team cap: 20.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Gameplay

^c
Creative Creative: nothing to gather, and you build whatever you want.
^d
Combat training Practise aim and PvP here; the loot comes to you.

Mods and access

^z
Modded Plugins or settings make this a modded server.
^y
Carbon Carbon handles the plugins here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.