Evil_Test
Offline 31.23.230.110:28015 checked 5d ago
Server instruments
no direct query in 48 hoursPlayers now
1% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 54% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 17h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 9/700
- 38/700
- 6/1000
- 24/1000
- 42/1000
- 88/1000
Quick answers
from the figures on this pageReset cycle
How often does Evil_Test wipe, and when?
The estimate for Evil_Test's next wipe comes from the force wipe. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world it runs now was made 9 days 3 hours ago. A monthly wipe schedule is published in its tags.
Tag meanings
How should you read the tags on Evil_Test?
Check: tags. The game's server browser reads gmvanilla (Game mode): Survival on vanilla settings; mp100 (Max players): 100 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server from Evil_Test. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Evil_Test?
These Rust Metrics lists carry Evil_Test: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Player count
What position does Evil_Test hold among Rust servers?
Ranking for Evil_Test: #12,032 on seven-day player hours, top 54% of all ranked servers.
How full does Evil_Test get?
Evil_Test is not responding; status offline, last seen 5 days 7 hours ago. Seven-day check: 1 players on average. Peak reading: 1.
Server details
Where does Evil_Test sit?
No region comes from Evil_Test. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 31.23.230.110:28015.
What Rust version is Evil_Test on?
Rust network protocol 2635 and build 168909 on Windows is the build Evil_Test runs. To get in, your game needs the same protocol; Steam applies the update.
How reliable is Evil_Test, and is it online now?
Reading: offline. Evil_Test last answered 5 days 7 hours ago. Uptime for the last 5 full days: 0 of 120 hours, or 0%. The first sighting on Rust Metrics was 24 October 2026.
Settings and map
What settings and rules apply on Evil_Test?
Reading the name gives no gather rate for Evil_Test. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
What map is Evil_Test on?
From seed 1337, the game generates the procedural map on Evil_Test. Its size is 5,250. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
What do you do to join Evil_Test?
To join: start Rust, press F1 and type client.connect 31.23.230.110:28015. Or press Launch Rust here and Steam opens the game and connects you.