RUST METRICSFlight deck · live data
Data live Servers11,628 Players32,585 Populated2,817 Fresh wipes 3 h70 Scan5 min
‹ All servers31.17.138.167:28015
Online Full Queue Fresh wipe Wipe due No query

Inferno PvE

Online 31.17.138.167:28015 checked 10m ago

moddedcarbonpve
COM 1 · connect

Server instruments

last reading Thu 04:00 UTC
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 110 SERVER FPS

Server fps

48 h low 83 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 115,796 ×1000

Entities

48 h range 113,413–115,965 · memory 4,667 MB
1239 ET SINCE RESTART 3D 08H

Uptime

3 days 8 hours since its last restart, at the last reading
7-day average1peak 3
Rank#4,653top 21%
Last wipe3d agono schedule published
Next wipe–too few wipes seen yet
Memory4,667MB48 h peak 2 players
REC 1

Players

AveragePeak
00.511.5207:0016:0001:0009:0019:0004:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020007:0016:0001:0009:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 21% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak3players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 5 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 19:18 UTC3d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on Inferno PvE?

The busiest point of its recent wipes drew 3 players on average. After the latest wipe, numbers topped out at 5 hours.

When does Inferno PvE wipe?

To tell the rhythm of Inferno PvE, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 3 days 10 hours ago.

Lists and filters

Which tags does Inferno PvE carry, and what do they mean?

These are the tags Inferno PvE publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^p (PvE): No fighting between players: the world itself is the hazard; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Carbon handles the plugins here. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Inferno PvE?

These Rust Metrics lists carry Inferno PvE: Modded Rust servers, checked live and Rust PvE servers. Reading: server list filters. It comes up under Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Occupancy

What position does Inferno PvE hold among Rust servers?

Player hours over seven days put Inferno PvE at #4,653, in the top 21% of all ranked servers.

How full does Inferno PvE get?

0 of 10 slots are filled on Inferno PvE right now. Check: players over seven days. Average 1, peak 3. Check: 48-hour peak. 21:00 UTC, 2 players on average.

Server details

Where does Inferno PvE sit?

No region tag on Inferno PvE. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 31.17.138.167:28015.

What Rust version is Inferno PvE on?

Rust network protocol 2635 and build 168909 on Linux is the build Inferno PvE runs. To get in, your game needs the same protocol; Steam applies the update.

Is performance on Inferno PvE within range?

Check: fps. Average 111 server fps over the last 48 hours, low of 83. Within range. Check: entities. The peak was 115,965, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 4,783 MB. What players call lag comes from low fps and an entity count on the rise.

What is the uptime on Inferno PvE, and is it online?

Inferno PvE reports online. Status: normal. By its reported uptime, the last restart was roughly 3 days 8 hours ago. Reading: 93% uptime over the last 4 full days. It was up 89 of 96 hours. Reading: first seen 24 October 2026, recorded by Rust Metrics.

Settings and map

How is Inferno PvE configured, and what rules are in force?

Reading the name gives no gather rate for Inferno PvE. The group cap is 8 players, which is the default in the game. The mode is pve. Note the following: other players are not fought. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Carbon of them. VAC is on. That is Valve's anti-cheat.

Which map is live on Inferno PvE?

From seed 937701272, the game generates the procedural map on Inferno PvE. Its size is 4,500. The map repeats when size and seed match. Open it on RustMaps from this page.

Join

How can you get onto Inferno PvE?

To join: start Rust, press F1 and type client.connect 31.17.138.167:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,^z,^y,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players 10 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The server runs game build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Gameplay

^p
PvE No fighting between players: the world itself is the hazard.

Mods and access

^z
Modded Plugins or settings make this a modded server.
^y
Carbon Carbon handles the plugins here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.