Inferno PvE
Online 31.17.138.167:28015 checked 10m ago
Server instruments
last reading Thu 04:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 83 · below 20 is lag, below 10 is badEntities
48 h range 113,413–115,965 · memory 4,667 MBUptime
3 days 8 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 21% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 5 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 19:18 UTC3d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 197/2000
- 83/2000
- 67/200
- 52/200
- 36/300
- 16/100
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on Inferno PvE?
The busiest point of its recent wipes drew 3 players on average. After the latest wipe, numbers topped out at 5 hours.
When does Inferno PvE wipe?
To tell the rhythm of Inferno PvE, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 3 days 10 hours ago.
Lists and filters
Which tags does Inferno PvE carry, and what do they mean?
These are the tags Inferno PvE publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^p (PvE): No fighting between players: the world itself is the hazard; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Carbon handles the plugins here. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Inferno PvE?
These Rust Metrics lists carry Inferno PvE: Modded Rust servers, checked live and Rust PvE servers. Reading: server list filters. It comes up under Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Occupancy
What position does Inferno PvE hold among Rust servers?
Player hours over seven days put Inferno PvE at #4,653, in the top 21% of all ranked servers.
How full does Inferno PvE get?
0 of 10 slots are filled on Inferno PvE right now. Check: players over seven days. Average 1, peak 3. Check: 48-hour peak. 21:00 UTC, 2 players on average.
Server details
Where does Inferno PvE sit?
No region tag on Inferno PvE. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 31.17.138.167:28015.
What Rust version is Inferno PvE on?
Rust network protocol 2635 and build 168909 on Linux is the build Inferno PvE runs. To get in, your game needs the same protocol; Steam applies the update.
Is performance on Inferno PvE within range?
Check: fps. Average 111 server fps over the last 48 hours, low of 83. Within range. Check: entities. The peak was 115,965, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 4,783 MB. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on Inferno PvE, and is it online?
Inferno PvE reports online. Status: normal. By its reported uptime, the last restart was roughly 3 days 8 hours ago. Reading: 93% uptime over the last 4 full days. It was up 89 of 96 hours. Reading: first seen 24 October 2026, recorded by Rust Metrics.
Settings and map
How is Inferno PvE configured, and what rules are in force?
Reading the name gives no gather rate for Inferno PvE. The group cap is 8 players, which is the default in the game. The mode is pve. Note the following: other players are not fought. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Carbon of them. VAC is on. That is Valve's anti-cheat.
Which map is live on Inferno PvE?
From seed 937701272, the game generates the procedural map on Inferno PvE. Its size is 4,500. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
How can you get onto Inferno PvE?
To join: start Rust, press F1 and type client.connect 31.17.138.167:28015. Or press Launch Rust here and Steam opens the game and connects you.