Test
Offline 31.162.18.183:28015 checked 10d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Monday 2 November, 18:37 UTC, in 3d 23h. Biweekly: 14 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 179/2000
- 321/2000
- 66/200
- 38/200
- 76/100
- 31/250
Quick answers
from the figures on this pageReset cycle
When does Test wipe?
From biweekly: 14 days after its last wipe, the next wipe of Test is an estimate. Due on Monday 2 November at 18:37 UTC is its next wipe. The world in play was created 10 days ago. The tags carry an every-two-weeks wipe schedule.
Tags
How should you read the tags on Test?
These are the tags Test publishes, and the server browser reads them: gmvanilla (Game mode): Survival on vanilla settings; mp200 (Max players): Slots: 200; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Game build reading: 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^b (Biweekly): Check: wipe cycle. Every two weeks; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Test?
On Rust Metrics, Test sits in these lists: Modded Rust servers, checked live and Rust PvE servers. Check: filters. On the server list it appears under these: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Occupancy
Where does Test sit in the rankings?
Ranking for Test: #15,322 on seven-day player hours, top 70% of all ranked servers.
What player count does Test carry?
Status for Test: offline. Last seen 10 days ago.
Operator and location
Which location does Test run from?
No region tag on Test. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 31.162.18.183:28015.
What Rust version is Test on?
Rust network protocol 2634 and build 167781 on Windows is the build Test runs. Matching protocol is required to join. Let Steam update your game.
What is the uptime on Test, and is it online?
Reading: offline. Test last answered 10 days ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 19 October 2026.
Settings and map
What rules does Test enforce, and what are its settings?
Reading the name gives no gather rate for Test. No limit is set beyond the default. Groups take up to 8 players. Mode check gives pve; fighting between players is off. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Test?
Check: map. Procedural, generated by the game, on Test.
Connection
How can you get onto Test?
Check: join. Open Rust, press F1, then enter client.connect 31.162.18.183:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.