RedLava.World | Rust
Offline EU 3.27.38.18:29015 checked 24d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 127/100
- 112/225
- 146/700
- 15/200
- 48/1000
- 18/1000
Quick answers
from the figures on this pageReset cycle
When does RedLava.World | Rust wipe?
Its rhythm cannot be told from the wipes of RedLava.World | Rust on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 24 days 20 hours ago the current world was made.
Tags
Which tags does RedLava.World | Rust carry, and what do they mean?
Check: tags. The game's server browser reads gmvanilla (Game mode): Check: mode. Vanilla survival; mp200 (Max players): Slots: 200; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166652 (Build): Build 166652; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server; EU (Europe): The server browser files it under Europe from RedLava.World | Rust. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show RedLava.World | Rust?
These Rust Metrics lists carry RedLava.World | Rust: EU Rust servers, checked and Modded Rust servers, checked live. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does RedLava.World | Rust hold among Rust servers?
Player hours over the last seven days put RedLava.World | Rust at #15,989, #2,493 in Europe, in the top 71% of all ranked servers.
What is the population on RedLava.World | Rust?
Status for RedLava.World | Rust: offline. Last seen 24 days 11 hours ago.
Server details
What location is RedLava.World | Rust hosted in?
Reading: location. The EU tag puts RedLava.World | Rust in Europe. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 3.27.38.18:29015.
What Rust version is RedLava.World | Rust on?
Rust network protocol 2634 and build 166652 on Linux is the build RedLava.World | Rust runs. To get in, your game needs the same protocol; Steam applies the update.
Is RedLava.World | Rust up, and how often does it stay up?
Reading: offline. RedLava.World | Rust last answered 24 days 11 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 3 October 2026.
Settings and map
What settings and rules apply on RedLava.World | Rust?
Reading the name gives no gather rate for RedLava.World | Rust. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. It describes itself as vanilla. The meaning given: rates, kits and rules are exactly as Facepunch ships them. Check: anti-cheat. VAC, Valve's system, is on.
What map is RedLava.World | Rust on?
Check: map. Procedural, size 3,500, seed 12345, generated by the game on RedLava.World | Rust. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
How do you connect to RedLava.World | Rust?
To join: start Rust, press F1 and type client.connect 3.27.38.18:29015. Or press Launch Rust here and Steam opens the game and connects you. You can find its website at https://redlava.world.