0111
Offline 27.27.247.102:28015 checked 42d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 3/100
- 34/200
- 79/100
- 5/550
- 3/100
- 2/550
Quick answers
from the figures on this pageReset cycle
What wipe timing does 0111 follow?
Its rhythm cannot be told from the wipes of 0111 on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 42 days 11 hours ago.
Lists and filters
Which tags does 0111 carry, and what do they mean?
Tags published by 0111, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): 5 slots in total; ts2 (Group limit): You may team up with at most 2; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163794 (Build): The server runs game build 163794; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show 0111?
These Rust Metrics lists carry 0111: Duo Rust servers and Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Duo.
Occupancy
Where does 0111 sit in the rankings?
Ranking for 0111: #15,485 on seven-day player hours, top – of all ranked servers.
How full does 0111 get?
0111 is not responding; status offline, last seen 42 days 9 hours ago.
Server details
What location is 0111 hosted in?
Reading: location. 0111 gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 27.27.247.102:28015.
What Rust version is 0111 on?
Reading: 0111, Rust network protocol 2633 and build 163794, Windows. Matching protocol is required to join. Let Steam update your game.
How reliable is 0111, and is it online now?
Reading: offline. 0111 last answered 42 days 9 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 17 September 2026, recorded by Rust Metrics.
Map and rules
How is 0111 configured, and what rules are in force?
Check: gather rate. The name 0111 does not state one. Groups stop at 2 players. The label given is duo. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on 0111?
The game generates a procedural map for 0111.
Join
What do you do to join 0111?
To join: start Rust, press F1 and type client.connect 27.27.247.102:28015. Or press Launch Rust here and Steam opens the game and connects you.