RUST METRICSFlight deck · live data
Data live Servers11,637 Players32,508 Populated2,805 Fresh wipes 3 h70 Scan5 min
‹ All servers27.130.13.128:28020
Offline Full Queue Fresh wipe Wipe due No query

6MyDev Server

Offline 27.130.13.128:28020 checked 22d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 0 /?

Players now

no slots published 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,982top 71%
Last wipe22d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct7 Oct9 Oct10 Oct12 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

How often does 6MyDev Server wipe, and when?

The rhythm of 6MyDev Server's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 22 days 21 hours ago.

Lists and filters

How should you read the tags on 6MyDev Server?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp0 (Max players): Slots: 0; ts1000 (Group limit): You may team up with at most 1000; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): The server runs game build 166652; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^c (Creative): Creative: nothing to gather, and you build whatever you want; ^k (Build server): Design bases and practise building; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Carbon handles the plugins here from 6MyDev Server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does 6MyDev Server appear in Rust Metrics lists and filters?

Rust Metrics lists featuring 6MyDev Server: Modded Rust servers, checked live, Build and creative servers and Rust creative servers. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more.

Player count

Where does 6MyDev Server sit in the rankings?

Player hours over seven days put 6MyDev Server at #15,982, in the top 71% of all ranked servers.

What player count does 6MyDev Server carry?

6MyDev Server is not responding; status offline, last seen 22 days 17 hours ago.

Server

Which location does 6MyDev Server run from?

No region comes from 6MyDev Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 27.130.13.128:28020.

What Rust version is 6MyDev Server on?

Rust network protocol 2634 and build 166652 on Windows is the build 6MyDev Server runs. Matching protocol is required to join. Let Steam update your game.

What is the uptime on 6MyDev Server, and is it online?

Reading: offline. 6MyDev Server last answered 22 days 17 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 6 October 2026.

Map and rules

How is 6MyDev Server configured, and what rules are in force?

Reading the name gives no gather rate for 6MyDev Server. Check: group limit. Up to 1000 players. The mode is build & creative. Note the following: no gathering; sandbox building instead. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Carbon. VAC is on. That is Valve's anti-cheat.

How to join

What do you do to join 6MyDev Server?

Press F1 in Rust and enter client.connect 27.130.13.128:28020. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,^z,^y,^c,^k,gmrust,cs166652,ts1000

Game

gmrust
Game mode The game mode is plain Rust survival.
mp0
Max players Slots: 0.
ts1000
Group limit You may team up with at most 1000.
v2634
Protocol Your game must run protocol 2634 to get in.
cs166652
Build The server runs game build 166652.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Gameplay

^c
Creative Creative: nothing to gather, and you build whatever you want.
^k
Build server Design bases and practise building.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Carbon handles the plugins here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.