RUST METRICSFlight deck · live data
Data live Servers11,620 Players32,059 Populated2,776 Fresh wipes 3 h73 Scan5 min
‹ All servers24.5.139.173:28015
Offline Full Queue Fresh wipe Wipe due No query

Cyclops Monthly Server {US}

Offline 24.5.139.173:28015 checked 13d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 3 /50

Players now

6% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#10,595top 49%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep3 Oct9 Oct16 Oct22 Oct

Top 49% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak5players, last three wipes

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 36 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 13:54 UTC27d ago 5 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on Cyclops Monthly Server {US}?

An average of 5 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 36 hours.

What wipe timing does Cyclops Monthly Server {US} follow?

To tell the rhythm of Cyclops Monthly Server {US}, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 27 days 11 hours ago.

Lists and filters

Which tags does Cyclops Monthly Server {US} carry, and what do they mean?

Tags published by Cyclops Monthly Server {US}, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): The server runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Carbon handles the plugins here. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show Cyclops Monthly Server {US}?

These Rust Metrics lists carry Cyclops Monthly Server {US}: Modded Rust servers, checked live and North America: server readout. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

What position does Cyclops Monthly Server {US} hold among Rust servers?

Player hours over seven days put Cyclops Monthly Server {US} at #10,595, in the top 49% of all ranked servers.

What player count does Cyclops Monthly Server {US} carry?

Cyclops Monthly Server {US} is not responding; status offline, last seen 13 days 21 hours ago.

Server

Where does Cyclops Monthly Server {US} sit?

Check: location. No region tag comes from Cyclops Monthly Server {US}, but the name points to North America. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 24.5.139.173:28015.

What Rust version is Cyclops Monthly Server {US} on?

Rust network protocol 2634 and build 167781 on Windows is the build Cyclops Monthly Server {US} runs. To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on Cyclops Monthly Server {US}, and is it online?

Check: connection. Cyclops Monthly Server {US} is offline at this moment. Last contact was 13 days 21 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.

Settings and map

What settings and rules apply on Cyclops Monthly Server {US}?

Reading the name gives no gather rate for Cyclops Monthly Server {US}. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Carbon of them. Check: anti-cheat. VAC, Valve's system, is on.

What map is Cyclops Monthly Server {US} on?

From seed 481893192, the game generates the procedural map on Cyclops Monthly Server {US}. Its size is 4,250. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Join

What do you do to join Cyclops Monthly Server {US}?

To join: start Rust, press F1 and type client.connect 24.5.139.173:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players The server holds 50 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167781
Build The server runs game build 167781.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Mods and access

^z
Modded Plugins or settings make this a modded server.
^y
Carbon Carbon handles the plugins here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.