RUST METRICSFlight deck · live data
Data live Servers11,888 Players103,803 Populated3,995 Fresh wipes 3 h419 Scan5 min
‹ All servers24.235.163.6:28015
Offline Full Queue Fresh wipe Wipe due No query

Asheras Home Server

Offline 24.235.163.6:28015 checked 3d ago

pve
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 1 /10

Players now

10% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 1
Rank#7,692top 34%
Last wipe19d agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep2 Oct10 Oct16 Oct23 Oct29 Oct

Top 34% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 10 OctFri 9 OctTue 6 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 14:07 UTC19d ago 1 – running 0
Fri 9 Oct, 22:26 UTC19d ago 1 – 0.7 days 1
Tue 6 Oct, 21:25 UTC22d ago 1 held half 3 days 1
Sat 26 Sep, 16:29 UTC33d ago 1 held half 10.2 days 0
Sat 26 Sep, 03:18 UTC33d ago 1 – 0.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on Asheras Home Server when wipe day comes?

The busiest point of its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

When does Asheras Home Server wipe?

No next wipe can be predicted for Asheras Home Server, which wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 19 days 4 hours ago.

Tag meanings

How should you read the tags on Asheras Home Server?

These are the tags Asheras Home Server publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): The server runs game build 165217; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^p (PvE): No fighting between players: the world itself is the hazard. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Asheras Home Server appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Asheras Home Server: Rust community servers: live readings and Rust PvE servers. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.

Player count

Where does Asheras Home Server sit in the rankings?

Ranking for Asheras Home Server: #7,692 on seven-day player hours, top 34% of all ranked servers.

What player count does Asheras Home Server carry?

Status for Asheras Home Server: offline. Last seen 3 days 23 hours ago. Seven-day check: 1 players on average. Peak reading: 1.

Operator and location

Which location does Asheras Home Server run from?

Reading: location. Asheras Home Server gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 24.235.163.6:28015.

What Rust version is Asheras Home Server on?

Reading: Asheras Home Server, Rust network protocol 2633 and build 165217, Windows. Matching protocol is required to join. Let Steam update your game.

What is the uptime on Asheras Home Server, and is it online?

Check: connection. Asheras Home Server is offline at this moment. Last contact was 3 days 23 hours ago. Reading: 8% uptime over the last 7 full days. It was up 13 of 168 hours. Reading: first seen 25 September 2026, recorded by Rust Metrics.

Map and rules

How is Asheras Home Server configured, and what rules are in force?

Reading the name gives no gather rate for Asheras Home Server. 8 players per group, the default value. Mode check gives pve; other players are not fought. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on Asheras Home Server?

The game generates a procedural map for Asheras Home Server.

Connection

How do you connect to Asheras Home Server?

Check: join. Open Rust, press F1, then enter client.connect 24.235.163.6:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,^p,gmrust,cs165217,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players Slots: 10.
ts8
Group limit The game default applies: teams of up to 8.
v2633
Protocol Your game must run protocol 2633 to get in.
cs165217
Build The server runs game build 165217.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Gameplay

^p
PvE No fighting between players: the world itself is the hazard.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.