DeadWorld
Offline 24.218.164.59:28015 checked 27d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 16:25 UTC27d ago | 1 | – | running | 0 |
| Thu 1 Oct, 21:20 UTC FW27d ago | 1 | – | 0.8 days | 1 |
| Sun 27 Sep, 12:56 UTC32d ago | 1 | – | 4.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 312/375
- 414/475
- 950/1000
- 46/100
- 480/8
- 974/1000
Quick answers
from the figures on this pageReset cycle
What happens on DeadWorld when wipe day comes?
At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in.
When does DeadWorld wipe?
No next wipe can be predicted for DeadWorld, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 27 days 2 hours ago the current world was made.
Lists and filters
How should you read the tags on DeadWorld?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166586 (Build): The server runs game build 166586; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty from DeadWorld. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does DeadWorld appear in Rust Metrics lists and filters?
Rust Metrics lists featuring DeadWorld: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
What position does DeadWorld hold among Rust servers?
Player hours over seven days put DeadWorld at #14,555, in the top 64% of all ranked servers.
How full does DeadWorld get?
DeadWorld is not responding; status offline, last seen 27 days 2 hours ago.
Operator and location
What location is DeadWorld hosted in?
No region comes from DeadWorld. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 24.218.164.59:28015.
What Rust version is DeadWorld on?
Reading: DeadWorld, Rust network protocol 2634 and build 166586, Windows. Matching protocol is required to join. Let Steam update your game.
How reliable is DeadWorld, and is it online now?
Check: connection. DeadWorld is offline at this moment. Last contact was 27 days 2 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 25 September 2026, recorded by Rust Metrics.
Map and rules
How is DeadWorld configured, and what rules are in force?
No gather rate appears in the name: DeadWorld. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.
What map is DeadWorld on?
Procedural map on DeadWorld, made by the game's generator.
Join
How do you connect to DeadWorld?
Check: join. Open Rust, press F1, then enter client.connect 24.218.164.59:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.