RUST METRICSFlight deck · live data
Data live Servers11,786 Players66,925 Populated3,511 Fresh wipes 3 h190 Scan5 min
‹ All servers24.131.29.218:28015
Offline Full Queue Fresh wipe Wipe due No query

[US EAST]|TEST|

Offline 24.131.29.218:28015 checked 9d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 1 /50

Players now

2% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,927top 63%
Last wipe9d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct20 Oct22 Oct23 Oct25 Oct26 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

How often does [US EAST]|TEST| wipe, and when?

To tell the rhythm of [US EAST]|TEST|, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 9 days 21 hours ago the current world was made.

Tag meanings

How should you read the tags on [US EAST]|TEST|?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty from [US EAST]|TEST|. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does [US EAST]|TEST| appear in Rust Metrics lists and filters?

On Rust Metrics, [US EAST]|TEST| sits in these lists: Rust community servers: live readings and North America: server readout. Reading: server list filters. It comes up under Region: North America; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

What position does [US EAST]|TEST| hold among Rust servers?

Ranking for [US EAST]|TEST|: #13,927 on seven-day player hours, top 63% of all ranked servers.

What player count does [US EAST]|TEST| carry?

Reading for [US EAST]|TEST|: offline at this moment; last seen 9 days 20 hours ago.

Server details

Where does [US EAST]|TEST| sit?

Check: location. No region tag comes from [US EAST]|TEST|, but the name points to North America. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 24.131.29.218:28015.

What Rust version is [US EAST]|TEST| on?

Reading: [US EAST]|TEST|, Rust network protocol 2634 and build 167781, Windows. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is [US EAST]|TEST|, and is it online now?

Check: connection. [US EAST]|TEST| is offline at this moment. Last contact was 9 days 20 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 19 October 2026.

Map and rules

How is [US EAST]|TEST| configured, and what rules are in force?

Check: gather rate. The name [US EAST]|TEST| does not state one. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.

What map is [US EAST]|TEST| on?

Check: map. Procedural, size 3,500, seed 83203847, generated by the game on [US EAST]|TEST|. View it on RustMaps from this page: matching size and seed give an identical map.

Join

How can you get onto [US EAST]|TEST|?

To join: start Rust, press F1 and type client.connect 24.131.29.218:28015. Or press Launch Rust here and Steam opens the game and connects you. http://main.musolino.org/rust/ is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players The server holds 50 slots.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Protocol 2634: join only on the same game version.
cs167781
Build Build 167781.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.