Rusty Paradise Testing
Online 23.87.63.84:28020 checked 10m ago
Server instruments
last reading Wed 09:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 27 · below 20 is lag, below 10 is badEntities
48 h range 86,424–107,075 · memory 4,669 MBUptime
23 h 4 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, and #528 of the trio servers (top 84%). Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 01:24 UTC25d ago | 1 | – | running | 0 |
| Tue 22 Sep, 12:37 UTC35d ago | 1 | halved by day 3 | 10.5 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 87/200
- 28/100
- 20/200
- 5/550
- 3/550
- 44/550
Quick answers
from the figures on this pageWipe timing
What happens on Rusty Paradise Testing when wipe day comes?
An average of 1 players came at the busiest on its recent wipes. 3 hours after the wipe, the crowd peaked on the latest wipe. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. It fell below half by day 3 when it didn't.
When does Rusty Paradise Testing wipe?
To tell the rhythm of Rusty Paradise Testing, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 25 days 9 hours ago the current world was made.
Lists and filters
How should you read the tags on Rusty Paradise Testing?
These are the tags Rusty Paradise Testing publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): 100 slots in total; ts3 (Group limit): Teams are capped at 3; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Rusty Paradise Testing?
On Rust Metrics, Rusty Paradise Testing sits in these lists: Modded Rust servers, checked live and Trio servers, group limit 3. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Trio.
Population
Where does Rusty Paradise Testing sit in the rankings?
Ranking for Rusty Paradise Testing: #15,399 on seven-day player hours, top 69% of all ranked servers. The trio group places it at #528.
How full does Rusty Paradise Testing get?
Current headcount on Rusty Paradise Testing: 0 players, 100 slots available. A seven-day average of 0 players is the reading.
Operator and location
Where does Rusty Paradise Testing sit?
No region comes from Rusty Paradise Testing. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 23.87.63.84:28020.
What Rust version is Rusty Paradise Testing on?
Reading: Rusty Paradise Testing, Rust network protocol 2635 and build 168909, Linux. To get in, your game needs the same protocol; Steam applies the update.
How does Rusty Paradise Testing perform?
Check: fps. Average 40 server fps over the last 48 hours, low of 27. Within range. Check: entities. The peak was 107,075, counting buildings, deployables and the rest of the world. Reading: 4,751 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
How reliable is Rusty Paradise Testing, and is it online now?
Check: connection. Rusty Paradise Testing is online at this moment. Reading: uptime. About 23 hours ago it restarted, on its own count. Uptime for the last 7 full days: 168 of 168 hours, or 100%. The first sighting on Rust Metrics was 13 September 2026.
Settings and map
How is Rusty Paradise Testing configured, and what rules are in force?
Reading the name gives no gather rate for Rusty Paradise Testing. The group cap is 3 players, read as trio. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Rusty Paradise Testing?
From seed 1760108465, the game generates the procedural map on Rusty Paradise Testing. Its size is 4,250. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
How do you connect to Rusty Paradise Testing?
To join: start Rust, press F1 and type client.connect 23.87.63.84:28020. Or press Launch Rust here and Steam opens the game and connects you. You can find its website at https://discord.com/invite/J4CFHfE.