RUST METRICSFlight deck · live data
Data live Servers11,670 Players57,098 Populated3,402 Fresh wipes 3 h101 Scan5 min
‹ All servers23.87.63.84:28020
Online Full Queue Fresh wipe Wipe due No query

Rusty Paradise Testing

Online 23.87.63.84:28020 checked 10m ago

trio moddedoxide
COM 1 · connect

Server instruments

last reading Wed 09:00 UTC
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 40 SERVER FPS

Server fps

48 h low 27 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 106,312 ×1000

Entities

48 h range 86,424–107,075 · memory 4,669 MB
1239 ET SINCE RESTART 23:04

Uptime

23 h 4 min since its last restart, at the last reading
7-day average0peak –
Rank#15,399top 69%
Last wipe25d agono schedule published
Next wipe–too few wipes seen yet
Memory4,669MBat the last reading
REC 1

Players

AveragePeak
0123411:0020:0005:0015:0000:0009:00

Hourly average and peak, UTC.

REC 2

Server performance

01020304011:0020:0005:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers, and #528 of the trio servers (top 84%). Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap10.5 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 3

The first 48 hours of its last wipes

Sat 3 OctTue 22 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 01:24 UTC25d ago 1 – running 0
Tue 22 Sep, 12:37 UTC35d ago 1 halved by day 3 10.5 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on Rusty Paradise Testing when wipe day comes?

An average of 1 players came at the busiest on its recent wipes. 3 hours after the wipe, the crowd peaked on the latest wipe. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. It fell below half by day 3 when it didn't.

When does Rusty Paradise Testing wipe?

To tell the rhythm of Rusty Paradise Testing, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 25 days 9 hours ago the current world was made.

Lists and filters

How should you read the tags on Rusty Paradise Testing?

These are the tags Rusty Paradise Testing publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): 100 slots in total; ts3 (Group limit): Teams are capped at 3; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show Rusty Paradise Testing?

On Rust Metrics, Rusty Paradise Testing sits in these lists: Modded Rust servers, checked live and Trio servers, group limit 3. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Trio.

Population

Where does Rusty Paradise Testing sit in the rankings?

Ranking for Rusty Paradise Testing: #15,399 on seven-day player hours, top 69% of all ranked servers. The trio group places it at #528.

How full does Rusty Paradise Testing get?

Current headcount on Rusty Paradise Testing: 0 players, 100 slots available. A seven-day average of 0 players is the reading.

Operator and location

Where does Rusty Paradise Testing sit?

No region comes from Rusty Paradise Testing. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 23.87.63.84:28020.

What Rust version is Rusty Paradise Testing on?

Reading: Rusty Paradise Testing, Rust network protocol 2635 and build 168909, Linux. To get in, your game needs the same protocol; Steam applies the update.

How does Rusty Paradise Testing perform?

Check: fps. Average 40 server fps over the last 48 hours, low of 27. Within range. Check: entities. The peak was 107,075, counting buildings, deployables and the rest of the world. Reading: 4,751 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.

How reliable is Rusty Paradise Testing, and is it online now?

Check: connection. Rusty Paradise Testing is online at this moment. Reading: uptime. About 23 hours ago it restarted, on its own count. Uptime for the last 7 full days: 168 of 168 hours, or 100%. The first sighting on Rust Metrics was 13 September 2026.

Settings and map

How is Rusty Paradise Testing configured, and what rules are in force?

Reading the name gives no gather rate for Rusty Paradise Testing. The group cap is 3 players, read as trio. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on Rusty Paradise Testing?

From seed 1760108465, the game generates the procedural map on Rusty Paradise Testing. Its size is 4,250. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Connection

How do you connect to Rusty Paradise Testing?

To join: start Rust, press F1 and type client.connect 23.87.63.84:28020. Or press Launch Rust here and Steam opens the game and connects you. You can find its website at https://discord.com/invite/J4CFHfE.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts3,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp100
Max players 100 slots in total.
ts3
Group limit Teams are capped at 3.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.