[KR] SUN
Online 221.158.42.136:28015 checked 11m ago
Server instruments
last reading Thu 14:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 275 · below 20 is lag, below 10 is badEntities
48 h range 89,755–92,421 · memory 2,003 MBUptime
4 h 52 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 31% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 34/100
- 51/500
- 40/200
- 17/100
- 21/100
- 19/100
Quick answers
from the figures on this pageWipe schedule
How often does [KR] SUN wipe, and when?
Its rhythm cannot be told from the wipes of [KR] SUN on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 8 days 4 hours ago.
Tag meanings
Which tags does [KR] SUN carry, and what do they mean?
These are the tags [KR] SUN publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp30 (Max players): Slots: 30; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs167781 (Build): The server runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does [KR] SUN appear in Rust Metrics lists and filters?
These Rust Metrics lists carry [KR] SUN: Modded Rust servers, checked live. Reading: server list filters. It comes up under Region: Asia; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player count
What position does [KR] SUN hold among Rust servers?
Ranking for [KR] SUN: #7,000 on seven-day player hours, top 31% of all ranked servers.
What player count does [KR] SUN carry?
0 of 30 slots are filled on [KR] SUN right now. Seven-day check: 1 players on average. Peak reading: 3. Check: 48-hour peak. 09:00 UTC, 2 players on average.
Server details
Where does [KR] SUN sit?
The name of [KR] SUN points to Asia, though it publishes no region tag. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 221.158.42.136:28015.
What Rust version is [KR] SUN on?
Version check: Rust network protocol 2635 and build 167781 on Windows, run by [KR] SUN. Matching protocol is required to join. Let Steam update your game.
What is the performance reading for [KR] SUN?
Over the last 48 hours the average was 365 server fps; the floor was 275. Check: entities. The peak was 92,421, counting buildings, deployables and the rest of the world. Memory peak: 2,624 MB. Expect lag when fps falls and entities climb.
How reliable is [KR] SUN, and is it online now?
[KR] SUN reports online. Status: normal. Reading: uptime. About 4 hours ago it restarted, on its own count. Uptime for the last 7 full days: 24 of 168 hours, or 14%. Check: first contact. Rust Metrics logged it on 21 October 2026.
Map and rules
What settings and rules apply on [KR] SUN?
No gather rate appears in the name: [KR] SUN. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
What map is [KR] SUN on?
From seed 5, the game generates the procedural map on [KR] SUN. Its size is 4,000. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
How can you get onto [KR] SUN?
Press F1 in Rust and enter client.connect 221.158.42.136:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.