RUST METRICSFlight deck · live data
Data live Servers11,814 Players72,000 Populated3,646 Fresh wipes 3 h206 Scan5 min
‹ All servers220.253.227.74:28015
Online Full Queue Fresh wipe Wipe due No query

Bloody Mud

Online 220.253.227.74:28015 checked 7m ago

moddedoxidepve
COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak 1
Rank#10,200top 46%
Last wipe5h agono schedule published
Next wipe–no rhythm it keeps
Memory–48 h peak 1 players
REC 1

Players

AveragePeakWipe
00.250.50.75115:0020:0000:0003:0007:0011:00Wiped Wed 28 Oct, 15:39 UTCWIPEWiped Thu 29 Oct, 07:35 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep3 Oct9 Oct16 Oct29 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1.5

The first 48 hours of its last wipes

Thu 24 SepSat 19 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 07:35 UTC5h ago – – running 0
Wed 28 Oct, 15:39 UTC21h ago – – – 0
Thu 24 Sep, 11:01 UTC35d ago 1 halved by day 2 34.2 days 0
Sat 19 Sep, 11:23 UTC40d ago 1 halved by day 1 5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on Bloody Mud when wipe day comes?

An average of 1 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. When it didn't hold, by day 1.5 it fell below half.

How often does Bloody Mud wipe, and when?

There is no next wipe to predict: Bloody Mud wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 5 hours ago.

Lists and filters

How should you read the tags on Bloody Mud?

Check: tags. The game's server browser reads gmvanilla (Game mode): Survival on vanilla settings; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from Bloody Mud. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Bloody Mud appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Bloody Mud: Modded Rust servers, checked live and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Occupancy

Where does Bloody Mud sit in the rankings?

Player hours over seven days put Bloody Mud at #10,200, in the top 46% of all ranked servers.

What is the population on Bloody Mud?

0 of 50 slots are filled on Bloody Mud right now. Seven-day check: 0 players on average. Peak reading: 1. Check: 48-hour peak. 17:00 UTC, 1 players on average.

Server details

What location is Bloody Mud hosted in?

No region comes from Bloody Mud. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 220.253.227.74:28015.

What Rust version is Bloody Mud on?

Reading: Bloody Mud, Rust network protocol 2635 and build 168909, Linux. Check: protocol. To join, your game must match; Steam handles the update.

Is Bloody Mud up, and how often does it stay up?

Bloody Mud reports online. Status: normal. Uptime for the last 7 full days: 8 of 168 hours, or 5%. Check: first contact. Rust Metrics logged it on 13 September 2026.

Settings and map

What rules does Bloody Mud enforce, and what are its settings?

Check: gather rate. The name Bloody Mud does not state one. The group cap is 8 players, which is the default in the game. Mode check gives pve; no combat against other players. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. VAC is off. That is Valve's anti-cheat.

Which map is live on Bloody Mud?

Procedural map on Bloody Mud, made by the game's generator.

Join

How do you connect to Bloody Mud?

To join: start Rust, press F1 and type client.connect 220.253.227.74:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival on vanilla settings.
mp50
Max players The server holds 50 slots.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Gameplay

^p
PvE There is no player-on-player combat here; the danger comes from the world.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.