Rust Server
Online 220.158.26.147:28015 checked 6m ago
Server instruments
last reading Tue 22:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 43 · below 20 is lag, below 10 is badEntities
48 h range 86,858–89,338 · memory 4,169 MBUptime
10 days 4 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 327/2000
- 197/2000
- 143/200
- 19/200
- 53/250
- 20/100
Quick answers
from the figures on this pageWipe timing
When does Rust Server wipe?
The rhythm of Rust Server's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 116 days 6 hours ago.
Lists and filters
How should you read the tags on Rust Server?
These are the tags Rust Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2631 (Protocol): Your game must run protocol 2631 to get in; cs158240 (Build): Game build reading: 158240; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^p (PvE): No fighting between players: the world itself is the hazard; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Rust Server?
These Rust Metrics lists carry Rust Server: Modded Rust servers, checked live and Rust PvE servers. Check: filters. On the server list it appears under these: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does Rust Server hold among Rust servers?
Ranking for Rust Server: #15,409 on seven-day player hours, top 69% of all ranked servers.
What player count does Rust Server carry?
Current headcount on Rust Server: 0 players, 50 slots available. A seven-day average of 0 players is the reading.
Server
Which location does Rust Server run from?
Reading: location. Rust Server gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 220.158.26.147:28015.
What Rust version is Rust Server on?
Reading: Rust Server, Rust network protocol 2631 and build 158240, Linux. To get in, your game needs the same protocol; Steam applies the update.
How does Rust Server perform?
Check: fps. Average 122 server fps over the last 48 hours, low of 43. Within range. Peak entity count: 89,338. Buildings, deployables and all else included. Reading: 4,426 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on Rust Server, and is it online?
Rust Server reports online. Status: normal. By its reported uptime, the last restart was roughly 10 days 4 hours ago. Uptime for the last 7 full days: 144 of 168 hours, or 86%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Map and rules
What rules does Rust Server enforce, and what are its settings?
No gather rate appears in the name: Rust Server. The group cap is 8 players, which is the default in the game. pve, no combat against other players — that is the game mode. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
Which map is live on Rust Server?
Size 4,000 and seed 12344: the game generates the procedural map on Rust Server from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
What do you do to join Rust Server?
Press F1 in Rust and enter client.connect 220.158.26.147:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.