MARs JP
Online 220.158.22.122:28015 checked 10m ago
Server instruments
last reading Wed 20:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 46 · below 20 is lag, below 10 is badEntities
48 h range 120,065–122,999 · memory 3,550 MBUptime
3 days 11 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 48% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 00:54 UTC17d ago | 2 | – | running | 0 |
| Sun 27 Sep, 12:15 UTC31d ago | 1 | halved by day 2 | 13.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 17/200
- 12/550
- 62/200
- 4/100
- 52/100
- 4/200
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on MARs JP?
At their busiest, its recent wipes drew 2 players on average. After the latest wipe, numbers topped out at 1 hours. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 2 it fell below half when it didn't.
What wipe timing does MARs JP follow?
Its rhythm cannot be told from the wipes of MARs JP on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 17 days 20 hours ago.
Tag meanings
Which tags does MARs JP carry, and what do they mean?
These are the tags MARs JP publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp55 (Max players): 55 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show MARs JP?
Rust Metrics lists featuring MARs JP: Rust community servers: live readings. Reading: server list filters. It comes up under Region: Asia; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Where does MARs JP sit in the rankings?
Ranking for MARs JP: #10,768 on seven-day player hours, top 48% of all ranked servers.
How full does MARs JP get?
0 of 55 slots are filled on MARs JP right now. Check: players over seven days. Average 0, peak 2.
Operator and location
Where does MARs JP sit?
The name of MARs JP points to Asia, though it publishes no region tag. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 220.158.22.122:28015.
What Rust version is MARs JP on?
Reading: MARs JP, Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.
What is the performance reading for MARs JP?
Over the last 48 hours the average was 66 server fps; the floor was 46. Reading: 122,999 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 4,071 MB. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on MARs JP, and is it online?
Reading: online. MARs JP answers right now. By its reported uptime, the last restart was roughly 3 days 11 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. The first sighting on Rust Metrics was 26 September 2026.
Settings and map
What rules does MARs JP enforce, and what are its settings?
No gather rate appears in the name: MARs JP. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. Listing: Community server. Anti-cheat reading: VAC on, Valve's system.
Which map is live on MARs JP?
Check: map. Procedural, size 4,500, seed 19686, generated by the game on MARs JP. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
What do you do to join MARs JP?
Check: join. Open Rust, press F1, then enter client.connect 220.158.22.122:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.