TEST SERVER
Offline 220.129.138.249:28215 checked 34d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 30/128
- 27/100
- 25/100
- 16/200
- 16/200
- 17/200
Quick answers
from the figures on this pageWipe timing
How often does TEST SERVER wipe, and when?
An estimate from the force wipe gives TEST SERVER's next wipe. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world in play was created 53 days 8 hours ago. The tags state a wipe schedule of one wipe a month.
Tags
How should you read the tags on TEST SERVER?
These are the tags TEST SERVER publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs164530 (Build): Game build reading: 164530; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^s (Softcore): In Facepunch's softcore mode you keep some of your loot on death; ^p (PvE): No fighting between players: the world itself is the hazard; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show TEST SERVER?
Rust Metrics lists featuring TEST SERVER: Modded Rust servers, checked live and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE and Softcore; Server tag: Monthly ^m, Softcore ^s, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player count
Where does TEST SERVER sit in the rankings?
Ranking for TEST SERVER: #15,924 on seven-day player hours, top 71% of all ranked servers.
What player count does TEST SERVER carry?
Status for TEST SERVER: offline. Last seen 34 days 21 hours ago.
Operator and location
Where does TEST SERVER sit?
No region tag on TEST SERVER. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 220.129.138.249:28215.
What Rust version is TEST SERVER on?
Reading: TEST SERVER, Rust network protocol 2633 and build 164530, Windows. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on TEST SERVER, and is it online?
Reading: offline. TEST SERVER last answered 34 days 21 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 21 September 2026, recorded by Rust Metrics.
Map and rules
What rules does TEST SERVER enforce, and what are its settings?
No gather rate appears in the name: TEST SERVER. 8 players per group, the default value. The mode is softcore. Note the following: Facepunch's lighter mode: some loot is kept. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
What map is TEST SERVER on?
The game generates a procedural map for TEST SERVER.
Connection
What do you do to join TEST SERVER?
Check: join. Open Rust, press F1, then enter client.connect 220.129.138.249:28215. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.