RUST METRICSFlight deck · live data
Data live Servers11,679 Players48,756 Populated3,222 Fresh wipes 3 h126 Scan5 min
‹ All servers219.97.72.27:28015
Online Full Queue Fresh wipe Wipe due No query

社不 Server

Online 219.97.72.27:28015 checked 15m ago

COM 1 · connect

Server instruments

last reading Tue 23:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 47 SERVER FPS

Server fps

48 h low 43 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 64,383 ×1000

Entities

48 h range 61,642–64,396 · memory 1,942 MB
1239 ET SINCE RESTART 2D 03H

Uptime

2 days 3 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,414top 69%
Last wipe21d agono schedule published
Next wipe–too few wipes seen yet
Memory1,942MBat the last reading
REC 1

Players

AveragePeak
0123402:0011:0020:0005:0014:0023:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608002:0011:0020:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct8 Oct13 Oct18 Oct23 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak6players, last three wipes

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 6, 21 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 23:13 UTC21d ago 6 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on 社不 Server?

An average of 6 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 21 hours.

How often does 社不 Server wipe, and when?

To tell the rhythm of 社不 Server, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 21 days 1 hours ago the current world was made.

Tag meanings

How should you read the tags on 社不 Server?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166652 (Build): The server runs game build 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty from 社不 Server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does 社不 Server appear in Rust Metrics lists and filters?

These Rust Metrics lists carry 社不 Server: Rust community servers: live readings. Check: filters. On the server list it appears under these: Region: Asia; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player count

Where does 社不 Server sit in the rankings?

Player hours over seven days put 社不 Server at #15,414, in the top 69% of all ranked servers.

How full does 社不 Server get?

0 of 50 slots are filled on 社不 Server right now. Seven-day reading: 0 players on average.

Operator and location

Which location does 社不 Server run from?

The name of 社不 Server points to Asia, though it publishes no region tag. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 219.97.72.27:28015.

What Rust version is 社不 Server on?

Rust network protocol 2634 and build 166652 on Linux is the build 社不 Server runs. To get in, your game needs the same protocol; Steam applies the update.

What is the performance reading for 社不 Server?

Check: fps. Average 50 server fps over the last 48 hours, low of 43. Within range. Check: entities. The peak was 64,396, counting buildings, deployables and the rest of the world. Memory peak: 2,502 MB. What players call lag comes from low fps and an entity count on the rise.

Is 社不 Server up, and how often does it stay up?

Check: connection. 社不 Server is online at this moment. By its reported uptime, the last restart was roughly 2 days 3 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. The first sighting on Rust Metrics was 3 October 2026.

Settings and map

What settings and rules apply on 社不 Server?

Reading the name gives no gather rate for 社不 Server. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.

What map is 社不 Server on?

From seed 471471404, the game generates the procedural map on 社不 Server. Its size is 3,500. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

How to join

How can you get onto 社不 Server?

To join: start Rust, press F1 and type client.connect 219.97.72.27:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players The server holds 50 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Protocol 2634: join only on the same game version.
cs166652
Build The server runs game build 166652.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.