RUST METRICSFlight deck · live data
Data live Servers11,618 Players39,799 Populated2,961 Fresh wipes 3 h88 Scan5 min
‹ All servers218.40.83.125:28015
Offline Full Queue Fresh wipe Wipe due No query

Junichi & Saki PVE

Offline 218.40.83.125:28015 checked 31d ago

moddedcarbonpve
COM 1 · connect

Server instruments

no direct query in 48 hours
0 1 2 3 4 PAX 1 /4

Players now

25% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#14,558top 61%
Last wipe37d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep28 Sep1 Oct4 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap2.5 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Tue 22 SepSat 19 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 22 Sep, 04:35 UTC37d ago 1 – running 1
Sat 19 Sep, 17:26 UTC39d ago 2 held half 2.5 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on Junichi & Saki PVE?

At their busiest, its recent wipes drew 2 players on average. Peak crowd on the latest wipe: 0 hours in. Until the next wipe, the crowd stayed above half that peak in 100% of its recent wipes.

What wipe timing does Junichi & Saki PVE follow?

To tell the rhythm of Junichi & Saki PVE, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 37 days 3 hours ago.

Lists and filters

Which tags does Junichi & Saki PVE carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp4 (Max players): 4 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Protocol 2633: join only on the same game version; cs164530 (Build): The server runs game build 164530; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon from Junichi & Saki PVE. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show Junichi & Saki PVE?

On Rust Metrics, Junichi & Saki PVE sits in these lists: Modded Rust servers, checked live and Rust PvE servers. Check: filters. On the server list it appears under these: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

Player count

Where does Junichi & Saki PVE sit in the rankings?

Ranking for Junichi & Saki PVE: #14,558 on seven-day player hours, top 61% of all ranked servers.

What is the population on Junichi & Saki PVE?

Reading for Junichi & Saki PVE: offline at this moment; last seen 31 days 18 hours ago.

Operator and location

Where does Junichi & Saki PVE sit?

No region tag on Junichi & Saki PVE. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 218.40.83.125:28015.

What Rust version is Junichi & Saki PVE on?

Version check: Rust network protocol 2633 and build 164530 on Windows, run by Junichi & Saki PVE. To get in, your game needs the same protocol; Steam applies the update.

How reliable is Junichi & Saki PVE, and is it online now?

Reading: offline. Junichi & Saki PVE last answered 31 days 18 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 18 September 2026, recorded by Rust Metrics.

Rules and settings

What settings and rules apply on Junichi & Saki PVE?

Check: gather rate. The name Junichi & Saki PVE does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is pve. Note the following: other players are not fought. Listing: Modded. Plugins or settings change the game. Plugin count: Carbon. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on Junichi & Saki PVE?

The game generates a procedural map for Junichi & Saki PVE.

Connection

How can you get onto Junichi & Saki PVE?

Press F1 in Rust and enter client.connect 218.40.83.125:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp4,ptrak,$r?,v2633,^z,^y,^p,gmrust,cs164530,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp4
Max players 4 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2633
Protocol Protocol 2633: join only on the same game version.
cs164530
Build The server runs game build 164530.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Gameplay

^p
PvE There is no player-on-player combat here; the danger comes from the world.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Plugin framework in use: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.