HEAVY RUST | MAIN | MODDED | X2
Online 217.60.240.248:28015 checked 8m ago
Server instruments
last reading Wed 08:00 UTCPlayers now
3% full 7-day avg7-day peakServer fps
48 h low 98 · below 20 is lag, below 10 is badEntities
48 h range 29,044–30,539 · memory 2,205 MBUptime
2 days 19 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 16% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 6, 47 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 11:21 UTC3d ago | 6 | – | running | 0 |
| Fri 16 Oct, 13:49 UTC11d ago | 7 | halved by day 2 | 7.9 days | 0 |
| Mon 12 Oct, 14:34 UTC15d ago | 3 | held half | 4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 747/700
- 534/450
- 114/150
- 175/160
- 59/100
- 290/1000
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on HEAVY RUST | MAIN | MODDED | X2?
An average of 5 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 47 hours in. Until the next wipe, the crowd stayed above half that peak in 50% of its recent wipes. When it didn't hold, by day 2 it fell below half.
When does HEAVY RUST | MAIN | MODDED | X2 wipe?
There is no next wipe to predict: HEAVY RUST | MAIN | MODDED | X2 wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 3 days 22 hours ago.
Tag meanings
How should you read the tags on HEAVY RUST | MAIN | MODDED | X2?
These are the tags HEAVY RUST | MAIN | MODDED | X2 publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp150 (Max players): Slots: 150; v2570 (Protocol): Match the game version: protocol 2570 is required; cs109107 (Build): Game build reading: 109107; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show HEAVY RUST | MAIN | MODDED | X2?
Rust Metrics lists featuring HEAVY RUST | MAIN | MODDED | X2: 2x Rust servers, checked live and Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last week; Gather rate: 2x.
Player count
What position does HEAVY RUST | MAIN | MODDED | X2 hold among Rust servers?
Ranking for HEAVY RUST | MAIN | MODDED | X2: #3,658 on seven-day player hours, top 16% of all ranked servers.
What is the population on HEAVY RUST | MAIN | MODDED | X2?
Current headcount on HEAVY RUST | MAIN | MODDED | X2: 5 players, 150 slots available. Check: players over seven days. Average 1, peak 6. The last 48 hours peaked at 10:00 UTC, averaging 4 players at that hour.
Server
What location is HEAVY RUST | MAIN | MODDED | X2 hosted in?
Reading: location. HEAVY RUST | MAIN | MODDED | X2 gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 217.60.240.248:28015.
What Rust version is HEAVY RUST | MAIN | MODDED | X2 on?
Reading: HEAVY RUST | MAIN | MODDED | X2, Rust network protocol 2570 and build 109107, Windows. Check: protocol. To join, your game must match; Steam handles the update.
Is performance on HEAVY RUST | MAIN | MODDED | X2 within range?
Over the last 48 hours the average was 113 server fps; the floor was 98. Peak entity count: 30,539. Buildings, deployables and all else included. Memory peak: 2,355 MB. Expect lag when fps falls and entities climb.
What is the uptime on HEAVY RUST | MAIN | MODDED | X2, and is it online?
Reading: online. HEAVY RUST | MAIN | MODDED | X2 answers right now. Check: restart. The uptime it reports puts the last restart about 2 days 19 hours ago. Reading: 81% uptime over the last 7 full days. It was up 136 of 168 hours. Reading: first seen 11 October 2026, recorded by Rust Metrics.
Map and rules
What rules does HEAVY RUST | MAIN | MODDED | X2 enforce, and what are its settings?
The name carries the rate: 2x gather on HEAVY RUST | MAIN | MODDED | X2. The group limit is not published. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Anti-cheat reading: VAC off, Valve's system.
Which map is live on HEAVY RUST | MAIN | MODDED | X2?
Check: map. Procedural, size 2,652, seed 2652, generated by the game on HEAVY RUST | MAIN | MODDED | X2. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
How can you get onto HEAVY RUST | MAIN | MODDED | X2?
Check: join. Open Rust, press F1, then enter client.connect 217.60.240.248:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. https://t.me/heavyrustdev is where its website sits.