RUST METRICSFlight deck · live data
Data live Servers11,890 Players103,852 Populated4,020 Fresh wipes 3 h420 Scan5 min
‹ All servers217.211.189.33:28025
Offline Full Queue Fresh wipe Wipe due No query

[EU] Rust Disaster Testserver

Offline EU 217.211.189.33:28025 checked 21d ago

quad weekly wipes moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,843top 72% · #2519 in EU
Last wipe21d agoweekly schedule
Next wipe6d 0hWed 4 Nov, 19:11 UTC
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct4 Oct7 Oct9 Oct12 Oct15 Oct

Top 72% of all ranked servers, top 88% in EU, and #630 of the quad servers (top 78%). Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Wednesday 4 November, 19:11 UTC, in 6d 0h. Its weekly schedule tag · low confidence

usual gap1 daysbetween real wipes
on rhythm80%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  1. WPT 1Wed 4 Nov, 19:11 UTC6d 0h
  2. WPT 2Thu 5 Nov, 19:00 UTC7d 0hFW
  3. WPT 3Wed 11 Nov, 19:11 UTC13d 0h
  4. WPT 4Wed 18 Nov, 19:11 UTC20d 0h
  5. WPT 5Wed 25 Nov, 19:11 UTC27d 0h
  6. WPT 6Wed 2 Dec, 19:11 UTC34d 0h
  7. WPT 7Thu 3 Dec, 19:00 UTC35d 0hFW
  8. WPT 8Wed 9 Dec, 19:11 UTC41d 0h

The first 48 hours of its last wipes

Wed 7 OctTue 6 OctMon 5 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 18 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 19:11 UTC21d ago 1 – running 0
Tue 6 Oct, 19:09 UTC22d ago 2 – 1 days 1
Mon 5 Oct, 18:26 UTC24d ago 2 – 1 days 1
Sun 4 Oct, 19:27 UTC24d ago 1 – 1 days 1
Sat 3 Oct, 20:20 UTC25d ago 1 – 1 days 0
Thu 1 Oct, 17:47 UTC FW28d ago 1 halved by day 1 2.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on [EU] Rust Disaster Testserver when wipe day comes?

An average of 2 players came at the busiest on its recent wipes. 18 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. By day 1 it fell below half when it didn't.

When does [EU] Rust Disaster Testserver wipe?

The prediction follows its tag, because too few of [EU] Rust Disaster Testserver's wipes are on record to confirm its schedule. Wednesday 4 November at 19:11 UTC is when its next wipe is due. The world in play was created 21 days 23 hours ago. Its tags carry a weekly wipe schedule.

Tag meanings

Which tags does [EU] Rust Disaster Testserver carry, and what do they mean?

Tags published by [EU] Rust Disaster Testserver, read by the game's server browser: gmvanilla (Game mode): Survival on vanilla settings; mp50 (Max players): The server holds 50 slots; ts4 (Group limit): You may team up with at most 4; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167231 (Build): Game build reading: 167231; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^w (Weekly): Wipe cycle: weekly; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Check: framework. Carbon; EU (Europe): The server browser files it under Europe. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show [EU] Rust Disaster Testserver?

Rust Metrics lists featuring [EU] Rust Disaster Testserver: EU Rust servers, checked and Modded Rust servers, checked live. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: Quad; Wipe schedule: Weekly.

Player count

What position does [EU] Rust Disaster Testserver hold among Rust servers?

Ranked by seven-day player hours, [EU] Rust Disaster Testserver sits at #15,843 and #2,519 in Europe, inside the top 72%. The quad group places it at #630.

What player count does [EU] Rust Disaster Testserver carry?

Reading for [EU] Rust Disaster Testserver: offline at this moment; last seen 21 days ago.

Server

What location is [EU] Rust Disaster Testserver hosted in?

Its EU tag places [EU] Rust Disaster Testserver in Europe. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 217.211.189.33:28025.

What Rust version is [EU] Rust Disaster Testserver on?

Rust network protocol 2634 and build 167231 on Windows is the build [EU] Rust Disaster Testserver runs. To get in, your game needs the same protocol; Steam applies the update.

How reliable is [EU] Rust Disaster Testserver, and is it online now?

[EU] Rust Disaster Testserver reports offline. The last reading came 21 days ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 13 September 2026.

Settings and map

How is [EU] Rust Disaster Testserver configured, and what rules are in force?

Check: gather rate. The name [EU] Rust Disaster Testserver does not state one. The group cap is 4 players, read as quad. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Carbon. VAC is on. That is Valve's anti-cheat.

What map is [EU] Rust Disaster Testserver on?

From seed 1094516066, the game generates the procedural map on [EU] Rust Disaster Testserver. Its size is 3,800. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

How to join

How do you connect to [EU] Rust Disaster Testserver?

Press F1 in Rust and enter client.connect 217.211.189.33:28025. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://discord.com/invite/H5k8NJFJTR is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^z,^y,^w,EU,gmvanilla,cs167231,ts4

Game

gmvanilla
Game mode Survival on vanilla settings.
mp50
Max players The server holds 50 slots.
ts4
Group limit You may team up with at most 4.
v2634
Protocol Protocol 2634: join only on the same game version.
cs167231
Build Game build reading: 167231.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly Wipe cycle: weekly.

Mods and access

^z
Modded Plugins or settings make this a modded server.
^y
Carbon Check: framework. Carbon.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.