A Rust Server
Online 216.39.241.155:28415 checked 13m ago
Server instruments
last reading Thu 16:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 5 · below 20 is lag, below 10 is badEntities
48 h range 36,184–48,172 · memory 1,716 MBUptime
14 h 8 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 26% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 23:01 UTC1d ago | – | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 181/2000
- 317/2000
- 68/200
- 40/200
- 41/300
- 82/100
Quick answers
from the figures on this pageWipe schedule
How often does A Rust Server wipe, and when?
To tell the rhythm of A Rust Server, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 3 days 1 hours ago.
Tag meanings
How should you read the tags on A Rust Server?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp40 (Max players): Slots: 40; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^p (PvE): No fighting between players: the world itself is the hazard; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game from A Rust Server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show A Rust Server?
These Rust Metrics lists carry A Rust Server: Modded Rust servers, checked live and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Occupancy
What position does A Rust Server hold among Rust servers?
Ranking for A Rust Server: #5,830 on seven-day player hours, top 26% of all ranked servers.
How full does A Rust Server get?
0 of 40 slots are filled on A Rust Server right now. Seven-day check: 0 players on average. Peak reading: 3. Average at the busiest hour was 2 players, at 22:00 UTC over the last 48 hours.
Server
What location is A Rust Server hosted in?
No region comes from A Rust Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 216.39.241.155:28415.
What Rust version is A Rust Server on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by A Rust Server. To get in, your game needs the same protocol; Steam applies the update.
Is performance on A Rust Server within range?
Check: fps. Average 9 server fps over the last 48 hours, low of 5. Within range. Reading: 48,172 entities at the highest. That covers buildings, deployables and everything else. Reading: 2,209 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.
How reliable is A Rust Server, and is it online now?
Check: connection. A Rust Server is online at this moment. By its reported uptime, the last restart was roughly 14 hours ago. Uptime for the last 2 full days: 47 of 48 hours, or 98%. The first sighting on Rust Metrics was 26 October 2026.
Rules and settings
What rules does A Rust Server enforce, and what are its settings?
Check: gather rate. The name A Rust Server does not state one. 8 players per group, the default value. Mode check gives pve; fighting between players is off. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
What map is A Rust Server on?
From seed 1337, the game generates the procedural map on A Rust Server. Its size is 3,000. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
How do you connect to A Rust Server?
Check: join. Open Rust, press F1, then enter client.connect 216.39.241.155:28415. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.